PoliceBrutality
Let's go green!!!!
I am getting a little tired of always running away and zone characters. We all know that no character in this game can win solely by zoning, and stryker out of all of the cast just do not have the tools to constantly apply pressure. So I made it my new project to see if I can find some ways to at least condition my opponent into a guessing game. This is a work in progress and feel free to add you input or potential strings that can be explored. I've been playing stryker since day one, and quiet frankly I dont think im going to get far with this thread lol. So let's just have fun with this and see what we can come up with.
Here is something interesting I have found. I set the computer to Jump to find out if the opponent will be able to jump out of my so call "pressure string".
Opponent Tries to Jump During the String
Opponent Manage to Jump
This only apply to happy jumpers who like to cross up during strings (well im the genius who like to do that lol). At least this is one way to force the opponent to block which gives the opportunity to cheap or throw (maybe force them to use an EN move with armor). I will post more as I come up and find them.
Opponent is Blocking High (after gunshot)
For this one, you dont need to dash to do the B3,2 string. For starters B3 is a little deceptive range wise and dashing will probably give the opponent time to block low.
Opponent is Blocking Low after gunshot
- You can continue the full B3,2 string to attempt to launch them again (beware B3,2 is unsafe on block)
- Cancel B3 into throw
- B3 xx Baton sweep or EN baton sweep (Rampage254 style). One thing to note is that baton sweep does not combo after B3. It just trow the opponent off if they try to block high in anticipation of 2 (overhead) in B3,2.
Here is something interesting I have found. I set the computer to Jump to find out if the opponent will be able to jump out of my so call "pressure string".
Opponent Tries to Jump During the String
Opponent Manage to Jump
This only apply to happy jumpers who like to cross up during strings (well im the genius who like to do that lol). At least this is one way to force the opponent to block which gives the opportunity to cheap or throw (maybe force them to use an EN move with armor). I will post more as I come up and find them.
Opponent is Blocking High (after gunshot)
For this one, you dont need to dash to do the B3,2 string. For starters B3 is a little deceptive range wise and dashing will probably give the opponent time to block low.
Opponent is Blocking Low after gunshot
- You can continue the full B3,2 string to attempt to launch them again (beware B3,2 is unsafe on block)
- Cancel B3 into throw
- B3 xx Baton sweep or EN baton sweep (Rampage254 style). One thing to note is that baton sweep does not combo after B3. It just trow the opponent off if they try to block high in anticipation of 2 (overhead) in B3,2.