Dope Dojo
The Bomb Diggity
Salutations all:
I've been playing MK9 for about 3 weeks now. Since Smoke is one of my favorite characters, I thought I'd make him my main. Competitively my background lies in Street Fighter & Soul Calibur and I've been finding the transition to MK to be pretty rough.
I've been scanning through the threads, but it seems hard to get all the needed information that's current together. So, I thought it would be easier to do it this way. If anyone here specializes in or mains Smoke, knows his ins & outs then it'd be great to get to play you. Currently I'm on PS3, but I do have a 360 and it would be easy to get a copy of the game for it.
Just send an invite to BBC_Sniper_Wolf or Dojo_Sniper_Wolf. Just make sure to leave a note in the message body so I know who you are or what game you're related to.
When it comes to Smoke so far I've gotten down a couple of combos.
1) UF2 ~ 3 D1 2 (loop 3x) D4 ~ Smoke Bomb ~ UF 4 ~ Air Throw
~ F4
2) 3 2 (loop 2-3 times) ^ As above.
3) 3 D1 2 ~ U2 ~ 3 2 ~ 32 ~ D2 ~D1 ~ Smoke Bomb ~ Air Throw/ F4 ~ Enhanced Smoke Bomb
As of now I'm having the hardest time with:
•Getting accustomed to footsies in the game. This could be because I'm online, but I cant' seem to get any
decent block strings going without someone just D3'ing me after each move.
•Anti airing with 2 or D1. I've tried this a few times. I know that Smoke's go to Anti Air seems to be 2, 2, D1 ~Smoke Bomb. I don't know if I'm not angled properly on the 2 but I always seem to get hit by each
jump punch or kick. The same goes with D1.
•Resets: The other BnB seems to be using the Enhanced Smoke Bomb as an ender for a 32 combo, or a F4 combo. I'm in training mode half the time when I go for this but it doesn't seem to catch the opponent and pop them up. It just hits for an additional 2-3% damage. It could be because I'm not waiting for them to be low enough to the ground.
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I'll wrap this up. Any help would be appreciated.
I've been playing MK9 for about 3 weeks now. Since Smoke is one of my favorite characters, I thought I'd make him my main. Competitively my background lies in Street Fighter & Soul Calibur and I've been finding the transition to MK to be pretty rough.
I've been scanning through the threads, but it seems hard to get all the needed information that's current together. So, I thought it would be easier to do it this way. If anyone here specializes in or mains Smoke, knows his ins & outs then it'd be great to get to play you. Currently I'm on PS3, but I do have a 360 and it would be easy to get a copy of the game for it.
Just send an invite to BBC_Sniper_Wolf or Dojo_Sniper_Wolf. Just make sure to leave a note in the message body so I know who you are or what game you're related to.
When it comes to Smoke so far I've gotten down a couple of combos.
1) UF2 ~ 3 D1 2 (loop 3x) D4 ~ Smoke Bomb ~ UF 4 ~ Air Throw
~ F4
2) 3 2 (loop 2-3 times) ^ As above.
3) 3 D1 2 ~ U2 ~ 3 2 ~ 32 ~ D2 ~D1 ~ Smoke Bomb ~ Air Throw/ F4 ~ Enhanced Smoke Bomb
As of now I'm having the hardest time with:
•Getting accustomed to footsies in the game. This could be because I'm online, but I cant' seem to get any
decent block strings going without someone just D3'ing me after each move.
•Anti airing with 2 or D1. I've tried this a few times. I know that Smoke's go to Anti Air seems to be 2, 2, D1 ~Smoke Bomb. I don't know if I'm not angled properly on the 2 but I always seem to get hit by each
jump punch or kick. The same goes with D1.
•Resets: The other BnB seems to be using the Enhanced Smoke Bomb as an ender for a 32 combo, or a F4 combo. I'm in training mode half the time when I go for this but it doesn't seem to catch the opponent and pop them up. It just hits for an additional 2-3% damage. It could be because I'm not waiting for them to be low enough to the ground.
======================
I'll wrap this up. Any help would be appreciated.