Ken-WannaBe-Shi
Noob
Saw threads with a similar question about other kharacters, and I know I'd like a couple things changed about Kenshi with the coming of KP2. What kinds of things would you Kenshi mains like to see with the coming update?
What?Last time I'll post about what he needs
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Balanced
Bf3 needs to be -36 whiff or better
Sc needs to be -10
Ex ex needs to be +8
Bf3 all 3 hits should come out with the on block
Oh yea my bad I forgot that rule about everyone else can have an oppressive tool but kenshi can'tWhat?
I'm just wondering what move "Ex ex" is and +8 on block or hitOh yea my bad I forgot that rule about everyone else can have an oppressive tools but kenshi can't
My B
Last time I'll post about what he needs
Kenjutsu:
Fix ex df1 hit box glitch
Df1: -3 on block
Ex df1: now recaptures opponents caught in air like ex goro punch walk and every other ex in the game
Db1: can we please get some freaking gravity adjustments like every other character? Db1 gravity should be like db1 balance. It's -14 on block. Keep that just fix the gravity like every other character in the game has
Ex sc should be 0 on block not -14
322 needs to be MID OH OH
B2 is one of the most worthless moves ever mocapped and programmed yet it's special to this variation. You've probably never seen it, why? Because it's absolutely worthless. B2 needs to be a launcher not HKD
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Possessed
F4 needs to be worthwhile, it's a freaking move that's suppose to be special only to possessed but is beyond worthless. Needs to be 18f low and special cancellable
Bf2 is currently 5%, I feel this is a joke. Needs to be 8%
Teleport needs to be able to be done w same properties in the air
Fix the damn bf3 glitch
Fix the damn db1 glitch
Fix the damn ex Sc glitch
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Balanced
Bf3 needs to be -36 whiff or better
Sc needs to be -10
Ex ex needs to be +8
Bf3 all 3 hits should come out with the on block
Universal changes
22 + 8 <---- making the string useful like his son's 21
44 MID OH <---- can we finally get a damn good mid?
Option 2:
Just remove him from the game
oooooooooooo lolI'm just wondering what move "Ex ex" is and +8 on block or hit
Yea I could go for this or mineI will just add to this for the last time, to make it complete:
BALANCED
- TKS has now 14 startup frames (down from 24) and is +3 on hit (from -1 now, -1 on hit, rofl)
- B1 has now 12 startup frames (down from 17) and is mid, overhead or double overhead (make it non cancel able if you still think he shouldn't have any mix ups)
- EX RK is -7 on block at worst (from -17 now)
- JP1 add some block stun (its has absolutely none atm which is like stupidest thing ever)
KENJUTSU
Pig covered almost all here just gonna add:
(EX) Tele-suspend - is now -12 on block (from -29 now..... -29 on block for a bar of meter! Like really?)
POSSESSED
Don't play it much, so im gonna assume Pig covered it.
I mean..........they won't fix thatno mention of his backdash?
I'm pretty sure that if both of our proposals would be implemented then like half of Yomi would play Kenshi not to mention Fox and others.Yea I could go for this or mine
Both would make him good enough for forever King to pick him
I've been thinking a lot about 322 lately and I came to the conclussion that making it OH wouldn't be such a big difference considering 311 can be canceled into an OH after the second hit anyway for a guess (while 322 wouldn't be cancelable into a low, so no guesses).Last time I'll post about what he needs
Kenjutsu:
Fix ex df1 hit box glitch
Df1: -3 on block
Ex df1: now recaptures opponents caught in air like ex goro punch walk and every other ex in the game
Db1: can we please get some freaking gravity adjustments like every other character? Db1 gravity should be like db1 balance. It's -14 on block. Keep that just fix the gravity like every other character in the game has
Ex sc should be 0 on block not -14
322 needs to be MID OH OH
B2 is one of the most worthless moves ever mocapped and programmed yet it's special to this variation. You've probably never seen it, why? Because it's absolutely worthless. B2 needs to be a launcher not HKD
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I think there is a "rule" where all standing hits are highs (at least I can't think right now about any s1, s2, s3 or s4 that isn't a high, I might be wrong). BUT I think it wouldn't hurt if instead of having to pick between the launcher or the OH knock down, the OH launched and the other move was removed (the animation is he same I think), so all versions of the character would be able to use OH during combos (even if it's on the second hit and easier to see coming).Universal changes
22 + 8 <---- making the string useful like his son's 21
44 MID OH <---- can we finally get a damn good mid?
who suggested that?Yeah because what we need is more safe armored launchers in this game -.-