PND_Ketchup
"More deadly than the dawn"
Hey guys,
I made this video to explore the idea of post patch option selects within MKX. I know a lot of them were taken out, but it seems like there are some inevitable option selects when pressuring with a string that just so happens to share the same button input as your armoured reversal.
There are two examples here to get you started. Kenjutsu Kenshi and Sorcerer Quan.
Kenshi
Kenshi OS was found by Durpey.
End a combo in df1 and instantly input 11MBDF1 on the opponents wakeup. If they do nothing or rise late, the 11 will wiff and you get a meaty 111 and can hit confirm it on block into push for extra damage/chip/meter. Being totally safe if you leave it at 111, as that's only -6.
If they wakeup attack, the second hit of 111 will register and it will trigger the MB DF1 you input, crushing their wakeup attack and launching them for another combo.
This will not work on super fast wakeups like Lao spin, so be careful.
Quan Chi
This is an OS that covers all opponent rise options if they have no meter for wakeup or no wakeup in general.
End a combo as normal, make sure you end it in an airborne 141 to get the longest possible knockdown. Set up a Hex in DD2 as fast as possible. Then input f21 MB Skull on the opponents wakeup. If they stand up normally or short delay wakeup, f21 will connect on block and you'll get MB skull, this lets you rune trap as normal.
If the opponent max delays wakeup or rolls into the same thing, the game will disregard the first MB skull, and will just give you f212 instead, as skull shares the same button as the third hit of f212. This means as they stand, the third hit of f212 connects on block, letting you do a second MB skull. then rune trap as normal.
The input on a max delay wakeup becomes f21 MBDB2 MBDB2, but the game turns it into f212 MBDB2.
As I mention in the video, these are just a couple of examples of covering multiple options in one go. I'm positive more will exist, so it's worth looking into!
I made this video to explore the idea of post patch option selects within MKX. I know a lot of them were taken out, but it seems like there are some inevitable option selects when pressuring with a string that just so happens to share the same button input as your armoured reversal.
There are two examples here to get you started. Kenjutsu Kenshi and Sorcerer Quan.
Kenshi
Kenshi OS was found by Durpey.
End a combo in df1 and instantly input 11MBDF1 on the opponents wakeup. If they do nothing or rise late, the 11 will wiff and you get a meaty 111 and can hit confirm it on block into push for extra damage/chip/meter. Being totally safe if you leave it at 111, as that's only -6.
If they wakeup attack, the second hit of 111 will register and it will trigger the MB DF1 you input, crushing their wakeup attack and launching them for another combo.
This will not work on super fast wakeups like Lao spin, so be careful.
Quan Chi
This is an OS that covers all opponent rise options if they have no meter for wakeup or no wakeup in general.
End a combo as normal, make sure you end it in an airborne 141 to get the longest possible knockdown. Set up a Hex in DD2 as fast as possible. Then input f21 MB Skull on the opponents wakeup. If they stand up normally or short delay wakeup, f21 will connect on block and you'll get MB skull, this lets you rune trap as normal.
If the opponent max delays wakeup or rolls into the same thing, the game will disregard the first MB skull, and will just give you f212 instead, as skull shares the same button as the third hit of f212. This means as they stand, the third hit of f212 connects on block, letting you do a second MB skull. then rune trap as normal.
The input on a max delay wakeup becomes f21 MBDB2 MBDB2, but the game turns it into f212 MBDB2.
As I mention in the video, these are just a couple of examples of covering multiple options in one go. I'm positive more will exist, so it's worth looking into!
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