MashPotatoTower
Champion
Just tossing this in as a Shazam main, I think GL is his toughest MU at a whopping 7_3. I think Shazam may have two 7_3 mu's in the game ( maybe ) and they are GL and KF. Personally I think GL is the worst mu
Game is early plus I wouldn't say I have 24hrs on each MU with shazam yet
- things like b1 bullet, lift, iabullet, and f3 take crazy ground away for shazams close range footsies game. I often wait for something unsafe or a whiff b1 to punish or something. Very difficult to stay on this character with his ability to make space and continue his assault.
- I see alot of yolo GL online. This is probably one of the safest characters. He keeps you at his mid distance generating tons of chip, gaining meter. His trait is one of the best for sure. all it seems to do is make him better, harder, more 8_2.
_ at full screen I seem to out zone every GL because lighting bolt is wide mixed with GL only full screen projectile being bullet that doesn't trade too well. But I refuse to believe this. There is no damn way Shazam is out zoning GL with all those tools. maybe torpedo is all right with iabullet but torpedo is an easy punish for GL, like the easiest.
_ GL's high low game is a beast, b1 is inconspicuous with lots of options afterwards. F3 is one of the best f3s in the game imo. His okie game has been pretty difficult to deal with even with the wakeup MS teleport buff ( which works )
_ I strongly believe lift is the best AA in the game. It can mange to grab Shazams ji2 cross up. The threat of the start up makes jumping an extremely dangerous trap. This is bit of a deal because of how powerful Shazams jump is supposed to be to start an offence. but unless you got an air cancel of any sort you can't really even use jump to move in. Shazam's will need to be trickier with when they decide to jump
Game is early plus I wouldn't say I have 24hrs on each MU with shazam yet
- things like b1 bullet, lift, iabullet, and f3 take crazy ground away for shazams close range footsies game. I often wait for something unsafe or a whiff b1 to punish or something. Very difficult to stay on this character with his ability to make space and continue his assault.
- I see alot of yolo GL online. This is probably one of the safest characters. He keeps you at his mid distance generating tons of chip, gaining meter. His trait is one of the best for sure. all it seems to do is make him better, harder, more 8_2.
_ at full screen I seem to out zone every GL because lighting bolt is wide mixed with GL only full screen projectile being bullet that doesn't trade too well. But I refuse to believe this. There is no damn way Shazam is out zoning GL with all those tools. maybe torpedo is all right with iabullet but torpedo is an easy punish for GL, like the easiest.
_ GL's high low game is a beast, b1 is inconspicuous with lots of options afterwards. F3 is one of the best f3s in the game imo. His okie game has been pretty difficult to deal with even with the wakeup MS teleport buff ( which works )
_ I strongly believe lift is the best AA in the game. It can mange to grab Shazams ji2 cross up. The threat of the start up makes jumping an extremely dangerous trap. This is bit of a deal because of how powerful Shazams jump is supposed to be to start an offence. but unless you got an air cancel of any sort you can't really even use jump to move in. Shazam's will need to be trickier with when they decide to jump