Ben Reed
Marine Biologist
People have rightly complained that the stickied combo thread doesn't really have any current info in the OP (where it really should be), so here's a new thread for post-nerf combo routes. I will do my best to aggressively update this thread.
I'm mostly gonna focus on 0-1 bar routes that end either in hard knockdown or max damage, but if people want to contribute/help benchmark bounce cancel combos (more appealing now that DB2~MB is no longer the combo filler move) or combos that end in a setup (meaty/safejump or reset, also more appealing now that DB1~MB is back in fashion), I'm all ears. Here's what I have so far:
All combo damage tested on Superman with gear disabled and level equalized. Please stick to this standard if you have combos to contribute, unless the combo only works on certain characters.
(TODO: will edit the list to list max damage first, and include footnotes with enders that do less damage but grant hard knockdown, setup, etc)
Midscreen, 1 bar:
Corner, 1 bar:
I'm mostly gonna focus on 0-1 bar routes that end either in hard knockdown or max damage, but if people want to contribute/help benchmark bounce cancel combos (more appealing now that DB2~MB is no longer the combo filler move) or combos that end in a setup (meaty/safejump or reset, also more appealing now that DB1~MB is back in fashion), I'm all ears. Here's what I have so far:
All combo damage tested on Superman with gear disabled and level equalized. Please stick to this standard if you have combos to contribute, unless the combo only works on certain characters.
(TODO: will edit the list to list max damage first, and include footnotes with enders that do less damage but grant hard knockdown, setup, etc)
Midscreen, 1 bar:
11~DB1~MB, d2, b3, j3, f2~1+3 == 324.26
d1~DB1~MB, d2, b3, j3, f2~1+3 == 306.14
f1~DB1~MB, d2, b3, j3, f2~1+3 == 287.63
b12~DB1~MB, d2, b3, j3, f2~1+3 == 324.26
22~DB1~MB, d2, b3, j3, f2~1+3 == 357.13
d2 (ground), 22~DB1~MB, 2, f2~1+3 == 250.35
d2 (air), b3, j3, 22~DB1~MB, f2~1+3 == 321.48
b2~DB1~MB, d2, b3, j3, f2~1+3 == 333.72
b2u3, 22~DB1~MB, f2~1+3 == 361.60
f3 or b3, b2u3, 22~DB1~MB, f2~1+3 == 413.95
j2, b2u3, 22~DB1~MB, f2~1+3 == 386.70
j2 (air), b3, j3, 22~DB1~MB, f2~1+3 == 412.86
j3, b12~DB1~MB, f2~1+3 == 320.49
d1~DB1~MB, d2, b3, j3, f2~1+3 == 306.14
f1~DB1~MB, d2, b3, j3, f2~1+3 == 287.63
b12~DB1~MB, d2, b3, j3, f2~1+3 == 324.26
22~DB1~MB, d2, b3, j3, f2~1+3 == 357.13
d2 (ground), 22~DB1~MB, 2, f2~1+3 == 250.35
d2 (air), b3, j3, 22~DB1~MB, f2~1+3 == 321.48
b2~DB1~MB, d2, b3, j3, f2~1+3 == 333.72
b2u3, 22~DB1~MB, f2~1+3 == 361.60
f3 or b3, b2u3, 22~DB1~MB, f2~1+3 == 413.95
j2, b2u3, 22~DB1~MB, f2~1+3 == 386.70
j2 (air), b3, j3, 22~DB1~MB, f2~1+3 == 412.86
j3, b12~DB1~MB, f2~1+3 == 320.49
Corner, 1 bar:
f13, 2, 1, 1, b123~DB1~MB, f2~1+3 == 325.73
d2 (ground), 2, 2, 1, b123~DB1~MB, f2~1+3 == 273.90
d2 (air), f3, 2, 2, b123~DB1~MB, f2~1+3 == 308.67
f3, b2u3, walk, b123~DB1~MB, f2~1+3 == 419.41
j2 (ground), f13, 2, 1, 1, b123~DB1~MB, f2~1+3 == 356.20
j2 (air), d2, f3, 2, 2, b123~DB1~MB, f2~1+3 == 341.70
d2 (ground), 2, 2, 1, b123~DB1~MB, f2~1+3 == 273.90
d2 (air), f3, 2, 2, b123~DB1~MB, f2~1+3 == 308.67
f3, b2u3, walk, b123~DB1~MB, f2~1+3 == 419.41
j2 (ground), f13, 2, 1, 1, b123~DB1~MB, f2~1+3 == 356.20
j2 (air), d2, f3, 2, 2, b123~DB1~MB, f2~1+3 == 341.70
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