What's new

Poll: Towers of Time Mechanics

How should the Towers of Time challenge players?

  • By using modifiers (current system)

    Votes: 0 0.0%
  • By adjusting core mechanics (enemy AI, health, damage, etc. without modifiers)

    Votes: 1 33.3%
  • Provide an even mix of both (some towers with modifiers, some towers without them)

    Votes: 2 66.7%

  • Total voters
    3

Xelz

Go over there!
The Towers of Time (ToT) has been the primary pain point in MK11's launch and NRS responded quickly with a patch already in the works. Since they're listening to fan feedback on this topic (and they previously listened to feedback on dashes, amplify inputs, etc.), now seems like a good time to voice constructive ideas, critical or otherwise.

When comparing the Injustice 2 Multiverse system to ToT, one interesting difference is the Multiverse included many rotating towers that lacked modifiers. For players who wished to avoid modifier fights, they could exclusively focus on towers that challenged players through more traditional means, such as increased enemy AI, health, and damage dealing potential. Less experienced players could overcome these challenges through levels and gear score, while more expert players could take tougher fights early and rely on their mastery over core game mechanics. It also gave players a chance to practice combos and core game mechanics without interruption from modifiers.

Should the Towers of Time focus on traditional rotating towers that raise their difficulty through more massive AI, health, and damage buffs? Or should ToT continue with their current system? Let's assume that the ToT modifiers would be patched as described by NRS, that consumables and augments would be usable for traditional ToT towers, and these traditional rotating towers would unlock ToT exclusive rewards. Also, while the current ToT system increases enemy health and AI in addition to modifiers, let's assume that traditional towers would feature larger buffs to enemy health and damage plus more frequent higher AI difficulties in the absence of modifiers.