PLAYING TO WIN
Champion
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agree... i will time stamp itSomething as big as this needs to be laid out so people aren't looking for a section for ages. Good job though.
Ahhh my bad. Any suggestions???I watched your game play video in the footage thread, and will watch this one asap too. Your big yellow side ground is a huge turn off, and highly annoying.
That being said I like your style and I'm excited to watch this. Thanks for taking the time to make it.
Re: first 5 minutes
I get the feeling your jump-hit-stun tech doesn't work. IGAU has "anti-linking" when trying to combo most normal attacks into normal attacks (this doesn't apply to the hits in the listed combo strings in the move list). Even if, for example, normal attack F1 gave you +20 on hit, if it left the opponent standing and you followed it up with a 10-frame a starter move, the opponent would be able to block this follow-up move even though they're still in hit stun.
Jump attacks are a special case. When the jump attack hits (not using jump-3 here as it's a universal juggle/knockdown type of move), there is a small window where follow-up moves will actually link and all of the hits (including the initial jump attack) will count towards the combo. If you hit them outside of this window like you do in the video, the jump attack won't count towards the combo AND the opponent can block the follow-up normals, even though they're in hit stun.
If you want to test this, do your standing j2 and the moment it hits immediately pause and set the AI to always block. Unpause, leave the slight delay and then follow-up with a hit and it will always be blocked even though they are still in hit-stun.
The only time I can see this working is if jump 2 is followed by an unblockable move. You'll get the full damage from jump-2 and won't have to worry about the opponent blocking the follow-up (because it's unblockable), and if there's enough of a gap then the jump 2 won't link to the unblockable follow-up.
Apologies if this is covered later in the video, but it's 1:40am and I really should get some sleep
I have just tested it in training mode and you can block the follow-up combo. After ground shackles (or whatever they're called) into jump 2, that 10-hit combo ends. The follow-up combo can be blocked, even though you appear to be in hitstun.they don't link bro! these are real resets!
Yes I am a fucking retard and have rewatched it after sleepThanks for posting this video!
Sami, he never said the resets were unblockable. It's a 50/50 where you have to make your opponent guess to block the cross up or the 'fake' cross up. The video states that this is safe pressure and can lead to around 20% each time your opponent guesses wrong on blocking.
Please, learn your FG terminology before making silly comments like this. Resets are NOT supposed to be inescapable or guaranteed damage. The only thing that is guaranteed is the 50/50. Of course the follow up mixup can be blocked. Just like you can block Killer Frost and Scorpion's vortexes if you guess right. That doesn't make it any less or a reset.I have just tested it in training mode and you can block the follow-up combo. After ground shackles (or whatever they're called) into jump 2, that 10-hit combo ends. The follow-up combo can be blocked, even though you appear to be in hitstun.
Please, try this in training mode with the block options ).
bro maybe you didnt hear but fighting game terms got resetPlease, learn your FG terminology before making silly comments like this. Resets are NOT supposed to be inescapable or guaranteed damage. The only thing that is guaranteed is the 50/50. Of course the follow up mixup can be blocked. Just like you can block Killer Frost and Scorpion's vortexes if you guess right. That doesn't make it any less or a reset.
Cyrax's bomb traps and Smoke's OTG resets were glitches that were left in the game because "lol why not, they're not winning majors anyway". They were not true resets because true resets are supposed to be blockable.
Man so tired of these noobs trying to redefine terms that have been around for 20+ years. Only on MK sites do I see this much confusion about fighting game basics.
Hmmm, I'm confused. From what I remember I made a post about 30 minutes before you quoting a reply pointing out the error of my thinking, and my response was something along the lines of "I am a fucking retard". What could've happened to that post? Oh wait, it's right there. Above your reply. Which you ignored.Please, learn your FG terminology before making silly comments like this. Resets are NOT supposed to be inescapable or guaranteed damage. The only thing that is guaranteed is the 50/50. Of course the follow up mixup can be blocked. Just like you can block Killer Frost and Scorpion's vortexes if you guess right. That doesn't make it any less or a reset.
Cyrax's bomb traps and Smoke's OTG resets were glitches that were left in the game because "lol why not, they're not winning majors anyway". They were not true resets because true resets are supposed to be blockable.
Man so tired of these noobs trying to redefine terms that have been around for 20+ years. Only on MK sites do I see this much confusion about fighting game basics.