GamerBlake90
Blue Blurs for Life!
As a lot of you may know, I've mained Sonya with an unbreakable level of loyalty. It's no different in MK9. I have played tons of fights with her, yet there's still a few factors that cause me irritation.
One such factor is being able to input 2 1 off a dive-kick (or d4 from the air for clarification) and then a cartwheel so as to get a combo going, but usually when I attempt this, one of these outcomes happen:
1. I only get 2, but not 1, and the cartwheel follows too late.
2. Only the 1 registers. Nothing else.
I've resorted to just using 4 after a dive-kick before the cartwheel to make up for this, but I definitely want to get the timing for the 2 1 down as it does more damage and is therefore more rewarding. So the question to the Sonya community is this:
Do you guys have accurate estimates on when the best time is to start inputting 2 1 cartwheel off a dive-kick so as to ensure it works successfully?
NOTE: If there already is a thread that answers this question, my apologies for the duplicate thread.
One such factor is being able to input 2 1 off a dive-kick (or d4 from the air for clarification) and then a cartwheel so as to get a combo going, but usually when I attempt this, one of these outcomes happen:
1. I only get 2, but not 1, and the cartwheel follows too late.
2. Only the 1 registers. Nothing else.
I've resorted to just using 4 after a dive-kick before the cartwheel to make up for this, but I definitely want to get the timing for the 2 1 down as it does more damage and is therefore more rewarding. So the question to the Sonya community is this:
Do you guys have accurate estimates on when the best time is to start inputting 2 1 cartwheel off a dive-kick so as to ensure it works successfully?
NOTE: If there already is a thread that answers this question, my apologies for the duplicate thread.