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Question Picking up Batgirl, help?

Pan1cMode

AUS FGC represent!
It's debatable, I know :)


When B2 leads to 41%, and B1 leads to 33% I just finish the combo and then back off and go into zoning, and keep them out with cartwheels, bolas and batarangs. 9 times out of 10 they jump and you can hit them with Smoke bomb.
Max damage without interactable bounce is the following;

b2u3, ji2, f23~df2 (MB), 212~db2u (42%)
b12, f23~df2(MB), 212~db2u (38%)

With an interactable bounce you can get 45% off overhead and 43% off the low (this is midscreen).
 

Name v.5.0

Iowa's Finest.
Max damage without interactable bounce is the following;

b2u3, ji2, f23~df2 (MB), 212~db2u (42%)
b12, f23~df2(MB), 212~db2u (38%)

With an interactable bounce you can get 45% off overhead and 43% off the low (this is midscreen).
Yup, I never once got the F23~DF2 to work in those combos. Someone wanna tell me how they work because what I see is F23 knock the opponent a mile away and the DF2 whiffing.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
You pretty much always want to be in electric knuckles. You get like 10% chip from 212 cartwheel lol and hella meter. The damage loss is laughable...
 

Pan1cMode

AUS FGC represent!
Yup, I never once got the F23~DF2 to work in those combos. Someone wanna tell me how they work because what I see is F23 knock the opponent a mile away and the DF2 whiffing.
For the first one, it actually links quite easily. Just input it all together.

For the low, you have to slightly delay the f23. Wait till her front foot is back on the ground before you do it.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Max damage without interactable bounce is the following;

b2u3, ji2, f23~df2 (MB), 212~db2u (42%)
b12, f23~df2(MB), 212~db2u (38%)

With an interactable bounce you can get 45% off overhead and 43% off the low (this is midscreen).
Yeah I use these sometimes for more damage, but to be honest I use more meterless combos in mid screen just to save meter for MB teleport, corner combos, and the threat of super towards the end of matches.

Edit: Oh, and I love to use meter almost every time I pressure with 111bf1 just in case they let off block which seems to happen like a ton for some reason (especially on cross-up pressure)

B2U3 B2U3 j2 212 DB2U is like 36% isn't it?
 

Pan1cMode

AUS FGC represent!
Yeah I use these sometimes for more damage, but to be honest I use more meterless combos in mid screen just to save meter for MB teleport, corner combos, and the threat of super towards the end of matches.

B2U3 B2U3 j2 212 DB2U is like 36% isn't it?
The 212 doesn't link after the j2 iirc. You have to use f212. But yeah, it's 36%. It's a 6% sacrifice.

Tbh, if I'm gonna go for more damage, I'll usually just meter my vortex unless I know I can kill them with damage.

b2u3, b2u3, ji2, df2(MB), d2~bf1, ji2, 111 (34%)
b12, f23~df2(MB), d2~bf1, ji2, 111 (35%)


And if I have an interactable bounce handy;

b2d3~interact, b3, ji3, d2~bf1, ji2, 111 (35%)
b1~interact, b3, ji3, d2~bf1, ji2, 111 (34%)
b2u3, interact, b3, ji2, d2~bf1, ji2, 111 (34%)

b1~interact is a bit risky though. If they block the b1, they duck the interact and you're left wide open to punishment. For anyone interested, batgirl's interact appears to be -9ish on block.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
The 212 doesn't link after the j2 iirc. You have to use f212. But yeah, it's 36%. It's a 6% sacrifice.

Tbh, if I'm gonna go for more damage, I'll usually just meter my vortex unless I know I can kill them with damage.

b2u3, b2u3, ji2, df2(MB), d2~bf1, ji2, 111 (34%)
b12, f23~df2(MB), d2~bf1, ji2, 111 (35%)


And if I have an interactable bounce handy;

b2d3~interact, b3, ji3, d2~bf1, ji2, 111 (35%)
b1~interact, b3, ji3, d2~bf1, ji2, 111 (34%)
b2u3, interact, b3, ji2, d2~bf1, ji2, 111 (34%)

b1~interact is a bit risky though. If they block the b1, they duck the interact and you're left wide open to punishment. For anyone interested, batgirl's interact appears to be -9ish on block.
That's what I meant, F212.