rev0lver
Come On Die Young
So, apparently NRS noticed something we didn't about MB mine, but they still haven't noticed something about trait. Credit to dgr8iam for posting about this. It doesn't surprise me though, I know I've died in a match when I shouldn't have. IMO this needs to be fixed immediately colt (and pls the aquaman super thing too ;_; )
According to the trait description in the move list, lvl 1 trait absorbs 25% damage, lvl 2 absorbs 50%, and lvl 3 absorbs 100%.
Now, test this against any single hitting move. I'll use Aquaman's ground trident as an example.
What it is:
Without trait: 8%
Level 1: 10% (25% INCREASE)
Level 2: 6% (25% decrease)
Level 3: 0%
What it should be, according to trait properties:
Level 1: 6%
Level 2: 4%
Level 3: 0%
Level 3 works properly, obviously, but the rest don't. This is important because there are situations where you'll get an armor punish at level 1 or 2, when a move will hit your armor before you can fully charge it. For example, when you trait and Aquaman catches you with ground trident before it's charged, you can get a CC punish depending where you are. But you're trading 10% for 9%, when you should only be trading 6% for 9%.
According to the trait description in the move list, lvl 1 trait absorbs 25% damage, lvl 2 absorbs 50%, and lvl 3 absorbs 100%.
Now, test this against any single hitting move. I'll use Aquaman's ground trident as an example.
What it is:
Without trait: 8%
Level 1: 10% (25% INCREASE)
Level 2: 6% (25% decrease)
Level 3: 0%
What it should be, according to trait properties:
Level 1: 6%
Level 2: 4%
Level 3: 0%
Level 3 works properly, obviously, but the rest don't. This is important because there are situations where you'll get an armor punish at level 1 or 2, when a move will hit your armor before you can fully charge it. For example, when you trait and Aquaman catches you with ground trident before it's charged, you can get a CC punish depending where you are. But you're trading 10% for 9%, when you should only be trading 6% for 9%.