SCK ERR0R MACR0
Apprentice
I'm certain that the combo isn't possible in the demo build--unless you're supposed to do a metered slide kick, the bat section will not allow a follow up.
How about test it for yourself and watch how parts of it aren't possible at all.the dude helped make the game, im pretty sure its possible. and it doesnt say that ALL the bats have to hit.
i figured that much but what would be the point of up forward up forward twice in a row? jump twice or what? doesnt make senseu = up direction
f = forward direction
ohh ok gotcha thanks for that. i was confused for a bit thereIt's how you double-jump with Batman (which IIRC is how to get into his divekicks). So UF to jump in, and while in the air UF to glide (his double jump) and 2 to kick. I think. Doing this off memory now.
eew that just seems awkward to meYep. In this game you press the meter button after the special move inputs rather than during it.
if its not possible then how did @SatsuiYesHadou get everything but the last 4 dive kicks??How about test it for yourself and watch how parts of it aren't possible at all.
If they aren't possible by themselves then less likely after juggle-combo scaling kicks in.
The last 4 dive kicks span pretty much the whole combo--he was making a joke. It's not possible--watch, either there is a change in the final build that makes this possible, or he forgot to add meter to the slide kick or something.if its not possible then how did @SatsuiYesHadou get everything but the last 4 dive kicks??
I'm really hoping I'm wrong but I'm certain this combo doesn't work. That it is in fact a practical joke.Has anybody got this combo to work yet?
I've been trying since yesterday, but, i managed to work only until the 2nd dive kick.
I can't connect the 3rd dive kick (the one that is "Up, Up + Forward).
I'm almost sure it is a corner combo, although you might have switch sides in the middle of it.
Up to this point the combo is possible.COMBO:
1) Up + Forward, Up + Forward, 2, 1st dive kick
2) ~ 2, 2, 3, Down, Back, 2, Meter, Batrang (ground bounce)
3) Up + Forward, Up + Forward, 2, 2nd dive kick
This part might be possible. Though I doubt it since divekick or any jumping attack for that matter don't juggle up but instead knock down.4) Up, Up + Forward, 2, 3rd dive kick <-- stuck here
This right here is impossible, even in the corner. You can do something like: d2, 1, 1, 3, df1 and the Grapple will miss. That's just from a direct juggle, then it stands to reason it won't work with 3-4 hits prior.5) ~ 1, 1, 3, Down, Forward, 1, Meter, Grapple
Assuming you can get the Grapple to connect this ought to work.6) Up, Up + Forward, 2, 4th dive kick
7) ~ 1, 1, 2, Back, Forward, 3, Slide
This last part, the bats juggling after Slide giving you time to continue the combo doesn't work, period; not even when doing the Slide by itself.7) ~ 1, 1, 2, Back, Forward, 3, Slide
8) ~ 3 Bats, Bats (character trait)
9) ~ Up + Forward, Up + Forward, 2 5th dive kick
I couldn't do this one but figured out another way that's still crazy hard. Starting in the corner...Did anyone ever accomplish this?