d3v
SRK
The problem is, all of that is still just month 1 stuff and we're still haven't fully explored the game at that point.You avoided the actual point. I didn't say anything about how long it took MvC2 to reach stagnation or how 3s or MvC2 are bad to watch. Also B-revision of SF3 is neither here nor there. It wasn't a serious effort to balance the game, it just made even fewer characters viable in high level play.
The point is after a certain amount of time it was realized that there were characters who could invalidate the bulk of the cast.
Also with youtube, and training mode, and the much larger current playerbase the odds of a game having a meta that shifts much after 4-6 months is pretty low anymore. What's the last game where the tier list radically changed after 3 months of exploration without patches involved?
Everyone had pegged Superman, Black Adam, and Aquaman in Injustice by the end of month 1. Everyone knew that Sadira/Jago/Saberwulf was the top tier of KI season 1 from week 3. Even in MK9 people spotted Kung Lao and Kabal early and I know the Stryker forum was aware that he was bottom 5 within 2 weeks.
We move faster now, because there's a lot more access to information.
What I said is that in competitive play those games have a tiny pool of viable characters. Personally I think that's a bad thing. If you don't that's fine. But I think praising games where you lose on character select and literally cannot reasonably compete with the bulk of the cast is silly.
I'm a character loyalist in general. I have to like the character I am playing, and it sucks to know that no matter how much I like Stryker in MK9, or Ibuki in 3s, or Jill in MvC2, that if I care about being able to compete I need to play a different character. Not just that, but I need to play from a tiny pool of characters.
I don't think anyone wants anymore games where 80-90% of the cast cannot even hope to get top 3 at a major. Maybe you do, but to me the whole reason to balance patch is to get more of the cast viable and let players have an opportunity to win with any character they choose.
Before you tell me that that's impossible, I'd argue that several recent games are there, or close to there. Killer Instinct has large weeklies that have had maybe 2/3 of the cast win. Skullgirls has almost entirely viable characters even though like Marvel it's a team based game. USFIV has character specialists for almost everyone and even low-mid characters are known to win majors from time to time and tends to have varied top 8s even with extremely strong characters like Evil Ryu.
To quote Skullgirls' own Mike Z
Yes, you may know that someone, or something is strong, but you still don't know just how strong it is, and how it should be addressed. That can only be figured out through seeing the game played at high levels.
Heck, Skullgirls, which you keep bringing up is an example of this. Balance changes take more than 6 months before they hit and Mike keeps changing and testing things in the Endless Beta on Steam before he makes the changes final in the retail version. This usually means that stuff that people think should be nerfed end up not really needing much of a nerf after all, case in point, the heavy Hornet Bomber assist which was only slightly nerfed despite everyone and their mother calling for immediate nerfs since the first month of the game.
Also, we still do see meta-shifts that take more than 6 months to come out. Everyone called Wesker out as top tier in UMvC3. At the same time, Zero was not winning anything major. Come a few years down the road and Wesker is considered high-mid tier and Zero is now winning everything.
Then there's SFIV. Everyone loves to talk about vanilla Sagat. Yet, looking back at the game with what we know now, the real top tiers there were Akuma and Cammy (the latter, I believe only Sanford recognized as having that potential).
As for USFIV (or every incarnation of IV since AE), guess what it is that is one of the biggest complaints about the game - that it's become bland because of how almost everyone in the game feels nerfed (even the top tiers).
While sure, it may seem exciting to see many different characters, but once you look deeper into it, especially once you bring knowledge of older games in, you get the same complaints - that the fundamentals/footsies are bad, that everyone has terrible hitboxes, etc.
And what is one of the reasons that some people don't look at NRS games positively? Because you never really get the chance to push the meta because hotfixes come in and fix everything scrubs complain about.[/quote]If NRS waited, MK9 would have been dead by the time 6 months hit. And the same applies for Injustice.
People already do not look at NRS games positively on a competitive scale, and that's ignoring the patches. That is a major difference with them to the companies you listed. Even then, Capcom's fucked up in the department of patching before, as well, with SFxT (which still had problems after the patch, but the lack of doing anything completely killed the game before the patching even started).