Belial
Kombatant
After reading this post, I wanted to speak my mind and encourage you to do so.
As of now, there are many dubious things in the game, that are not adressed.
Recent patches tend to deal with balance issues by providing armor to just about everyone, which seem more like a "hotfix" rather than a well-thought decision to me.
If you go on balancing things by giving same tools to everybody, you could as well make identical characters to start with, therefore, balance will be perfect
There are some general concepts I would like to be adressed, that, I hope, will make the game more entertaining.
There are few _completely useless_ specials and many more are nearly useless. I made a separate thread for this awhile ago
http://testyourmight.com/forum/showthread.php?10417-Useless-specials-list
Some characters have a lot of diversity with their specials, while others only a tiny bit.
A few examples:
Kung Lao Normal Hat can be pointed in 3 direction, EX hat extends combos.
Kung Lao Ground Hat is a great zoning/pressure tool, EX hat allows for pressure setups (after throw for ex)
Normal Spin and EX spin serve different purpose
Normal Divekick is a great anti zoning, zoning and AA tool, EX divekick has adv on guard is blocked low therefore also works as a pressure tool
EX teleport has armor
Every special and ex special roles are split. Same can be said about reptile, Shang Tsung and many others.
However there are huge amount of specials, EX versions of which only add 3-4% of damage and that's all they do. What's worse, some characters specials are all of that kind. There is just too many of those.
It is just unfair that some characters get all good specials and ex versions and some only or mainly get trash exes. Specials being the only ways to extend certain hit or block strings play a huge role at high level games.
There are many ways to enhance a character's special. extra adv on hit or block, Armor, extending combos, stealing meter, lowering hitbox, pushback on block or hit etc. Why is it only armor property that's being adressed? Leaving out a lot of stuff that most characters really lack to compete with a higher end characters?
As of now, there are many dubious things in the game, that are not adressed.
Recent patches tend to deal with balance issues by providing armor to just about everyone, which seem more like a "hotfix" rather than a well-thought decision to me.
If you go on balancing things by giving same tools to everybody, you could as well make identical characters to start with, therefore, balance will be perfect
There are some general concepts I would like to be adressed, that, I hope, will make the game more entertaining.
There are few _completely useless_ specials and many more are nearly useless. I made a separate thread for this awhile ago
http://testyourmight.com/forum/showthread.php?10417-Useless-specials-list
Some characters have a lot of diversity with their specials, while others only a tiny bit.
A few examples:
Kung Lao Normal Hat can be pointed in 3 direction, EX hat extends combos.
Kung Lao Ground Hat is a great zoning/pressure tool, EX hat allows for pressure setups (after throw for ex)
Normal Spin and EX spin serve different purpose
Normal Divekick is a great anti zoning, zoning and AA tool, EX divekick has adv on guard is blocked low therefore also works as a pressure tool
EX teleport has armor
Every special and ex special roles are split. Same can be said about reptile, Shang Tsung and many others.
However there are huge amount of specials, EX versions of which only add 3-4% of damage and that's all they do. What's worse, some characters specials are all of that kind. There is just too many of those.
It is just unfair that some characters get all good specials and ex versions and some only or mainly get trash exes. Specials being the only ways to extend certain hit or block strings play a huge role at high level games.
There are many ways to enhance a character's special. extra adv on hit or block, Armor, extending combos, stealing meter, lowering hitbox, pushback on block or hit etc. Why is it only armor property that's being adressed? Leaving out a lot of stuff that most characters really lack to compete with a higher end characters?