Trauma_and_Pain
Filthy Casual
Ferra Toss advantage was totally removed, so a decent nerf to Ruthless/Vicious, which I think was uncalled for--for Vicious. Lackey's placement is probably about the same. Very possibly Vicious is the character's worst variation now.
The Energy cost bump probably helps Ruthless/Vicious just slightly, but hurts Lackey a bit. Pain & Gain Run cancels are going to still cost such a small amount of Energy, that I don't think it's going to matter much for Ruthless.
The AA buffs are pretty neutral for us, I think.
NJP seems to have the same hurtbox nerf as jump-ins. Seems like it's easier to hit Torr's arms with uppercuts now as he swings Ferra, but Ferra has no hurtbox and we're still winning out against almost all AA attempts against NJP, we're just losing sometimes at close range now if the opponent times it just right.
- General Gameplay fixes
- Many move list corrections
- Increased energy cost to start running to 25 (up from 15)
- Increased energy cost to cancel into a dash (where applicable) to 25 (up from 15)
- Getting hit while running will now drain 50 energy
- The increased hurt regions when you perform an air attack now activate one frame before the hit region activates
- Kounter message added when a hit lands as a counterattack or punish
- Delayed Wakeup will no longer activate if the block button is pressed or held while holding down
- You are no longer able use specific timing to avoid recovery frames on some jump attacks which used weapons
- Reduced the victim blockstun along with the attacker block recovery on many moves (keeping the same +|- on block advantage)
- WBID unlocks no longer have additional requirements
The Energy cost bump probably helps Ruthless/Vicious just slightly, but hurts Lackey a bit. Pain & Gain Run cancels are going to still cost such a small amount of Energy, that I don't think it's going to matter much for Ruthless.
The AA buffs are pretty neutral for us, I think.
NJP seems to have the same hurtbox nerf as jump-ins. Seems like it's easier to hit Torr's arms with uppercuts now as he swings Ferra, but Ferra has no hurtbox and we're still winning out against almost all AA attempts against NJP, we're just losing sometimes at close range now if the opponent times it just right.
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