ELC
Scrublord McGee
My Analysis: I believe Krayzie or Bit or Ninj said it best that Buff 1 would only help with Batman and Deathstroke MUs. Buff 2 seems somewhat pointless: much rather would have had Evade being canceable into Cat Dash or normal dashes being canceable into Evade.Catwoman
· The Meter Burn version of the Cat Dash now has two hits of armor.
· Both the High and Low Feline Evade now have 1 start up frame (down from 2).
My Analysis: Nerf 1 for Aquaman and Nerf 1, 2 and 3 for Bats kinda help these MUs but they're still scary as all hell for CW in my experience.Aquaman
· The cool down on the Water of Life (character power) has increased to 12 seconds (up from 9 seconds).
Batman
· Mechanical Bats (Character Power) regeneration has been increased to 9 seconds (up from 6 seconds).
· Increased recovery time for the Stay Down combo (Back + Medium, Hard) when it is blocked or misses.
· Straight Grapple can now be evaded/parried by projectile-counter special moves.
My Analysis: Believe it or not, all this will help a lot against Zoning-based Power-characters a lot, as now they have to work harder to get you off of them.Meter Burning Through Interactive Object Damage – Fixed an issue where some Interactive Objects were still inflicting splash damage after the opponent armored through them.
Directional Hard Attacks
· Applying a Meter Burn to Directional Hard (Back + Hard or Forward + Hard) Attacks now inflicts 50% more damage.
· You now take 50% less damage when hit during the armored portion of a Meter Burned directional Hard Attack.
Meter Burning Interactive Objects – It now costs 2 bars of Meter to apply Meter Burn properties to Interactive Objects.