AK L0rdoftheFLY
I hatelove this game
I think we used to have a thread dedicated to parry but I believe now its time to start fresh. I will update the OP over time as things are discovered. For those who don't know, Kotal Kahn now has a 7 frame parry (df2) and a 1 frame ex parry. Any gap larger than 1 frame can get blow up now. It also parries most projectiles (but we don't know which ones) and all grounded normal attacks. Parried attacks lose their ability to be special canceled. This thread will serve as the central location for all information on each character's parryable moves.
So far I have been testing which strings can be fully parried and I can only imagine how large it actually is. I can fully parry all three hits of Cassie's b124 by using df2, ex df2, ex df2. I can also parry all 3 hits of Tanya's b1 2+4 by using df2 ex df2 df2.
Things to include with each character:
Projectiles
Strings with gaps and which parry works
Specials
multi-hitting moves
Things Kotal cannot parry
Legend - (Parentheses) indicate a gap before this part of a string hits.
Cassie Cage
b12(4)
Ex Tracking missle
Gun shot
Cannot be parried:
Low missile
Ex guns
American way (that is funny)
Command Grab
Johnny Cage
the 113-nutpunch string. Nutpunch can be regulary parried unless he insta meterburns it when he uses 113-nutpunch. When nutpunch gets insta meterburned, he can parry the second hit but only ex parry after that string. When cage uses nutpunch outside of string if u parry the first hit the second hit wont come out and is punishable with f2. (he can punish every parried nutpunch with f2).The shadow kick can be parried as well.
Quan Chi
Rune and Ex Rune
Cannot be parried:
summoned demon
Kenshi
Cannot be parried:
All spirit moves in Balanced
All demon moves in possessed
All kenjutsu telekinetic moves
Raiden
Cannot be parried:
Superman
Takeda
Where did his gaps go?
On reaction to b21 you can throw out df2 df2 and parry both hits to punish with f2
b21(2+4) ex df2
Cannot be parried:
Kunai
Air Spear
Blade Call
Whip Trip
Jacqui
full auto bf1 and bf4 and df2
last hit of df1 mb
Cannot be parried:
Hand cannon df2 has too many hits and doesn't work you can Parry the last hit if meter burned
Tremor
Overhead rock
Aftershock dd1
air dd1
Cannot be parried:
dd4
Crystaline interactable throw
Predator
B22(d2) reg parry
Cannot be parried:
Low lazer
ex mid lazer
trap
Devorah
silky
ex wasp grenade
vortex swarm
Cannot be parried:
bug burst
Shinnok
Hell sparks
bf1 boneshaper
Cannot be parried:
necromancer projectiles
Erron Black
sand toss
sand gernade reg and ex
Scorpion
Spear
Cannot be parried:
Minions
Kitana
Fans both ground and air
Fan lift
Liu Kang
fireballs ground and air
Dualist orbs (@FOREVER EL1TE lolololol)
Ferra Torr
Cannot be parried:
all ferra tosses
4 2+4, he can't parry Ferra's karate kick.
b.3 2+4 he can't parry Ferra's jumping strike
Sonya
Drone projectiles
wrist lazer
Cannot be parried:
Kamikaze
Grenades
Kung Jin:
Arrows
Chacram and ex chacram
Cannot be parried:
There is much testing to done. Please help me fill this out by posting your findings here. Perhaps this can get stickied.
Thank you @SwagMountains for the help in compiling this list.
So far I have been testing which strings can be fully parried and I can only imagine how large it actually is. I can fully parry all three hits of Cassie's b124 by using df2, ex df2, ex df2. I can also parry all 3 hits of Tanya's b1 2+4 by using df2 ex df2 df2.
Things to include with each character:
Projectiles
Strings with gaps and which parry works
Specials
multi-hitting moves
Things Kotal cannot parry
Legend - (Parentheses) indicate a gap before this part of a string hits.
Cassie Cage
b12(4)
Ex Tracking missle
Gun shot
Cannot be parried:
Low missile
Ex guns
American way (that is funny)
Command Grab
Johnny Cage
the 113-nutpunch string. Nutpunch can be regulary parried unless he insta meterburns it when he uses 113-nutpunch. When nutpunch gets insta meterburned, he can parry the second hit but only ex parry after that string. When cage uses nutpunch outside of string if u parry the first hit the second hit wont come out and is punishable with f2. (he can punish every parried nutpunch with f2).The shadow kick can be parried as well.
Quan Chi
Rune and Ex Rune
Cannot be parried:
summoned demon
Kenshi
Cannot be parried:
All spirit moves in Balanced
All demon moves in possessed
All kenjutsu telekinetic moves
Raiden
Cannot be parried:
Superman
Takeda
Where did his gaps go?
On reaction to b21 you can throw out df2 df2 and parry both hits to punish with f2
b21(2+4) ex df2
Cannot be parried:
Kunai
Air Spear
Blade Call
Whip Trip
Jacqui
full auto bf1 and bf4 and df2
last hit of df1 mb
Cannot be parried:
Hand cannon df2 has too many hits and doesn't work you can Parry the last hit if meter burned
Tremor
Overhead rock
Aftershock dd1
air dd1
Cannot be parried:
dd4
Crystaline interactable throw
Predator
B22(d2) reg parry
Cannot be parried:
Low lazer
ex mid lazer
trap
Devorah
silky
ex wasp grenade
vortex swarm
Cannot be parried:
bug burst
Shinnok
Hell sparks
bf1 boneshaper
Cannot be parried:
necromancer projectiles
Erron Black
sand toss
sand gernade reg and ex
Scorpion
Spear
Cannot be parried:
Minions
Kitana
Fans both ground and air
Fan lift
Liu Kang
fireballs ground and air
Dualist orbs (@FOREVER EL1TE lolololol)
Ferra Torr
Cannot be parried:
all ferra tosses
4 2+4, he can't parry Ferra's karate kick.
b.3 2+4 he can't parry Ferra's jumping strike
Sonya
Drone projectiles
wrist lazer
Cannot be parried:
Kamikaze
Grenades
Kung Jin:
Arrows
Chacram and ex chacram
Cannot be parried:
There is much testing to done. Please help me fill this out by posting your findings here. Perhaps this can get stickied.
Thank you @SwagMountains for the help in compiling this list.
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