OG Mannimal
OG "OG Mannimal" Mannimal
The (*) indicates where you should input parry.
Shinnok
112*3 - DB1 EX
Kung Lao
11*212 - DB1 EX This one might actually be after the first 2, but it’s hard to tell. Must be crouching.
b12*2+4 - DB1 Must be crouching. This one would actually be better to interrupt with 112 DF1 EX, as you have more than 3 frames to interrupt.
F2*1 - DB3 EX
4*4 - DB1
Jax
12*b4 - DB1 EX
d1*d2 - DB1 EX
2*12 - DB3 EX
21*2 - DB1
b3d2 - DB1 EX or DF1 EX The gap is big enough that you can get an armored choke, pick between them for spacing purpose. DB1 switches sides and DF1 throws them forward
Wrestler
f3*1+3 - DB1
f4*1+3 - DB1
Kano
11*2 - DB1 EX
Cybernetic
f3*2+4
Johnny Cage
Entertainer
3*4 - DB1 Only if they hold 4
Fisticuffs
b12*1 - DB1 EX
Sonya Blade
b1*42 - DB3 EX
2*134 - DB1 EX
213*4 - DB1 EX
2*1u4 - DB1 EX
2*22 - DB1 EX
2*24 - DB1 EX
b33*u4 - DB1
Erron Black
b32*d1 - BF3 EX
b32*u1 - 112 DF1
Kenshi
44*12 - DB1 EX
441*2 - DB1 EX
43 - When crouching the last hit whiffs, so you can do 112 DF1
Liu Kang
11*3 - DB1
2*b2 - DB1 EX He could do 22 which isn’t parry-able, but feel free to hit DB1 EX since you’ll still block the second 2 if he does 22, and will parry if he does 2b2
f444 - If you crouch, the last hit whiffs. 11 DFB4
Kitana
Nothing, fuck you, Kitana.
Ermac
f21*d2 - DB1
f3*4 - DB1
Scorpion
11*4 - DB1
b32*f2 - DB1 EX
Kotal Kahn
Nothing.
Reptile
141 - DB1
Sub Zero
Nothing.
Ferra/Torr
Lackey
4*2+4 - DB1 EX
Mileena
2*1u4 - DB3 EX
21*u4 - DB1 EX
f4*4 - DB1
Ravenous
b12*1+3 - DB1
Piercing
b12*1+3 - DB1 EX
D’Vorah
11*3 - DB1 EX
Takeda
1*12 - DB1 EX
b21*2+4 - DB1 EX
Raiden
b1*2 - DB1 EX
Thunder God
112*2 - DB1
b112*2 - DB1
b3*2 - DB1 EX
Cassie Cage
12*1 - DB1 EX
b12*4 - DB1
33*2 - DB1 EX
Quan Chi
Warlock
12*1+3 - DB1 EX
Jacqui Briggs
211*4 - DB1 Must be crouching.
Goro
b12*u2 - DB1
f21*2+4 - DB1 EX
Kung Jin
f2d1*u2 - DB1 EX
Shaolin
22*1 - DB1 EX
Shinnok
112*3 - DB1 EX
Kung Lao
11*212 - DB1 EX This one might actually be after the first 2, but it’s hard to tell. Must be crouching.
b12*2+4 - DB1 Must be crouching. This one would actually be better to interrupt with 112 DF1 EX, as you have more than 3 frames to interrupt.
F2*1 - DB3 EX
4*4 - DB1
Jax
12*b4 - DB1 EX
d1*d2 - DB1 EX
2*12 - DB3 EX
21*2 - DB1
b3d2 - DB1 EX or DF1 EX The gap is big enough that you can get an armored choke, pick between them for spacing purpose. DB1 switches sides and DF1 throws them forward
Wrestler
f3*1+3 - DB1
f4*1+3 - DB1
Kano
11*2 - DB1 EX
Cybernetic
f3*2+4
Johnny Cage
Entertainer
3*4 - DB1 Only if they hold 4
Fisticuffs
b12*1 - DB1 EX
Sonya Blade
b1*42 - DB3 EX
2*134 - DB1 EX
213*4 - DB1 EX
2*1u4 - DB1 EX
2*22 - DB1 EX
2*24 - DB1 EX
b33*u4 - DB1
Erron Black
b32*d1 - BF3 EX
b32*u1 - 112 DF1
Kenshi
44*12 - DB1 EX
441*2 - DB1 EX
43 - When crouching the last hit whiffs, so you can do 112 DF1
Liu Kang
11*3 - DB1
2*b2 - DB1 EX He could do 22 which isn’t parry-able, but feel free to hit DB1 EX since you’ll still block the second 2 if he does 22, and will parry if he does 2b2
f444 - If you crouch, the last hit whiffs. 11 DFB4
Kitana
Nothing, fuck you, Kitana.
Ermac
f21*d2 - DB1
f3*4 - DB1
Scorpion
11*4 - DB1
b32*f2 - DB1 EX
Kotal Kahn
Nothing.
Reptile
141 - DB1
Sub Zero
Nothing.
Ferra/Torr
Lackey
4*2+4 - DB1 EX
Mileena
2*1u4 - DB3 EX
21*u4 - DB1 EX
f4*4 - DB1
Ravenous
b12*1+3 - DB1
Piercing
b12*1+3 - DB1 EX
D’Vorah
11*3 - DB1 EX
Takeda
1*12 - DB1 EX
b21*2+4 - DB1 EX
Raiden
b1*2 - DB1 EX
Thunder God
112*2 - DB1
b112*2 - DB1
b3*2 - DB1 EX
Cassie Cage
12*1 - DB1 EX
b12*4 - DB1
33*2 - DB1 EX
Quan Chi
Warlock
12*1+3 - DB1 EX
Jacqui Briggs
211*4 - DB1 Must be crouching.
Goro
b12*u2 - DB1
f21*2+4 - DB1 EX
Kung Jin
f2d1*u2 - DB1 EX
Shaolin
22*1 - DB1 EX