oh hell yea, block stun on a canceled f2 is huge. You can just let it rock and if they push any buttons then you can punish them by run cancelling. you have enough advantage to run a short distance after f2xxPnGIs it really that worth it to try to pressure though? You ripping 5% off. Unless you got a good gimmick coming in. Is torr super over head? You could probably getting a jailing pressure 50/50 for all your meter lol. Either f2 combo or super
The King of the Lab hath spoken! All hail!
Try doing a well-spaced b.12xx low toss.Update: anyone else notice that bf2 is DEFINITLY NOT NEG 3?
Now that I'm looking at it bf2 is safe depending on the range... Hm. Weird
He has always had top tier pressure, where have you been?Wtf is this. All of sudden Ferra/Torr has top tier pressure. Cooljaxx you maniac.
A lot of the information in the game menu is wrong like plus,minus on block or even cancel advantage. The way I test cancels is: I downloaded an app from the App Store that alows you to make a video clip in 60 FPS and later play it frame by frame. You go in training mode and pick the same character you are testing for Player 1 and 2. You put the dummy on Always Block, Jump (NJ) and Reversal Back Dash. Player 1 does the block string into the special and cancel with backdash or just backdash if what you are testing is not a run cancel then hold up! When you watch the replay frame by frame, you will notice the 3 frame, because it has a very funny animation. So basically you are counting the frames. Very simple. It works with all cancels to frame perfect!The data is good, the numbers are right but the way you're figuring them is wrong. When you cancel a move on block, you basically replace that move's negative block frames with it's cancel frames which are used in the next move's start-up and recovery. In this case, PnG has roughly 5 frames of start-up before you can cancel it and memory serving b.3 has 20 cancel advantage, giving the impression of +15.
Otherwise, data is greata. Try jailing some of these into standing 2, you may be surprised to find a few of these are slightly more advantageous than you thought.
But why would I do that when I already know all of the frame data?A lot of the information in the game menu is wrong like plus,minus on block or even cancel advantage. The way I test cancels is: I downloaded an app from the App Store that alows you to make a video clip in 60 FPS and later play it frame by frame. You go in training mode and pick the same character you are testing for Player 1 and 2. You put the dummy on Always Block, Jump (NJ) and Reversal Back Dash. Player 1 does the block string into the special and cancel with backdash or just backdash if what you are testing is not a run cancel then hold up! When you watch the replay frame by frame, you will notice the 3 frame, because it has a very funny animation. So basically you are counting the frames. Very simple. It works with all cancels to frame perfect!
How do you know the frame data?But why would I do that when I already know all of the frame data?
This is how you test run cancels to the frame!But why would I do that when I already know all of the frame data?
Lots and lots and lots of lab time.How do you know the frame data?
I zone F/T out too much to care about his pressure.He has always had top tier pressure, where have you been?
OH toss has been +10 for months now.
No problem man have any questions just aska thread that i've been looking for, thank you!
My method save you a lots and lots of lab time. In 2 min you can see what works and what not.Lots and lots and lots of lab time.
Ur connection is brokenI teach u the game and you just break it
Okay? Won't change us from playing the character... I wouldn't even mind a damage nerf.Ruthless is getting the nerf in the next patch. Those 50%+ combos for 1 bar midscreen or corner will not be allowed to live. The pain and gain damage price is a steal for such a combo. His pressure up close and in the corner is insane. This is a slept on character that only Biohazard took advantage of.