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Originally intended to be a Van Damme game and Street Fighter inspired, here's the history of MK

chemist4hire

I Got Guiled
I think you guys are taking his MK3 comment about the combo system out of context. You have to remember when MK3 came out , it was before the days of widespread internet. In MK1 and MK2 many players spent months trying to figure out fatalities until they either figured them out themselves, learned from a friend or found them in guide that was released when games came to console. In MK1 and MK2 you did not have a dial a combo system. When MK3 came out, you had this dial a combo system but the information about each character's strings was not out. You had to figure it out yourself, learn from someone who knew and was willing to teach you or wait till a guide came out just like you did for the fatality commands from the previous games. That feeling of not being able to get into the game right away is what I believe he was talking about.
 
Reactions: ZAQ

gdf

Warrior
I can't get over that intro, it's so amazing. I'll come back with more opinions later.
 
ZAQ, excellently put. The theme/mood/feel of the game, the new mechanics, and missing characters made MK3 a huge letdown. The best way I can put it is this: I was expecting MK III, and I got MK3. If UMK3/Trilogy had been released as the "real" MK3 it would have certainly helped. The implementation of combos seems to have been influenced by the release and popularity of Killer Instinct.
 
So...Mortal Kombat 3 was "a bit of a letdown" because of the complicated combo system?

Fuck outta here.

By the way, to echo someone above, that dude in this video isn't talking about some of the harder juggles, he's referring to simple "dial-a-combos" like Sub-Zero's HP,HP,LP,LK,HK,B+HK. I love how articles/videos put together like this often take one moron's opinion and just make it sound like that was the consensus.
This may be a shocker to some of you, but there are people out there, like me, who love Mortal Kombat, but cannot pull off something that you consider "so easy." For me, performing the combination/timing to do a Fatality is a huge victory, let alone a combo of more than 3-4 hits in real time.
 

CRKFIEND

Apprentice
And this is why MK players can't agree on "What makes a good MK". ^_^
The reason we can't agree on what makes a good MK, is because there have been sooo many "turds in the punch bowl" over the years...

MK1 through UMK3 - Considered great successes by most everybody, and were advanced for their times.

MK Trilogy - Glitchy MK3, sucked balls.
MK4 - Sucked balls, but meant well.
MK: DA - Sucked balls
MK : D - Glimmer of hope
MK:A - Glimmer diminished. Sucked balls.
MK vs DC - Sucked balls.
MK9 - Glimmer of hope 2.

Now if you do the math, you will note that we are in for AT LEAST two iterations of ball sucking. I intentionally left "non fighters" off the list.
 

MKF30

Fujin and Ermac for MK 11
Complicated Combos?....lol gotta love mainstream gaming sites that think they know everything about gaming. It makes me laugh :)

Not going to go into a huge novel like I used to but will say this.

Every series has their good games and flops, be it SF, MK, Tekken whatever or yes even the mighty COD series...

MK is still here 20 years later, that's all that matters.

A true fan stays loyal regardless, through the ups and downs.

Every REAL MK fan on here knows this already.(or should at least) They also got the idea for MK from few movies like Blood Sport for one(for those wondering)

-I can't gripe about the tone, because the story of MK 3 was one of the better ones of the entire series which MK 9 retold VERY well...I can't see comparing tones, darkness when MK in general has always been dark....I mean shit, it started the ESRB system for a reason lol.

Haters going to hate. That is all. Merry Christmas. :)
 
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Justice

Warrior
For me, it was the Run button that killed MK3. It felt like a poor man's turbo and made it really hard to keep anyone out. I still played occasionally because they brought Sonya back ;)
 

CrimsonShadow

Administrator and Community Engineer
Administrator
ZAQ and Lord Deimos, it's weird -- I had the exact opposite reaction to MK3 the first time I saw it, and he's why:

-The game had an awesome gritty and far more 'realistic' look to it
-It involved a lot of sweet high-def 3d-preredendered graphics, which were cutting edge at that time
-The stages were awesome; a subway with trains running in the back, knocking people through the ceilings; it was a whole new world
-Some of the character designs were really impressive; Cyrax blew my mind and even Sub Zero had a whole new look

-The combos looked amazing; even if you didn't know how to do them at first, you wanted to know, and it gave you something to aspire to
-The run button added a whole new manic energy to the game, and seemed to lend itself to 'higher level' play than we were used to at the time

Overall Mk3 just seemed deeper, faster, more complex and grittier with more to learn. It wasn't just MK 2.5; it was a whole new evolution; and I really respected them for doing that when they already had a hit on their hands.

My mind was completely blown when I walked into the arcade to witness an MK3 cab for the first time.. but maybe it's just me :D