A F0xy Grampa
Problem X Promotions
Just some stuff I found that you can do after a KF player blocks your B2, and they attempt to retaliate with a slide (which is their only immediate option with enough range)
Point blank blocked B2 - Immediately dial in D1 xx spin, if they slide the D1 spin will connect, if they dont then the D1 will come out, the D1 is practically impossible to whiff punish on reaction too.
Max range - a single B1 will hit her out of the slide. So will 3 3, but your safest bet is B1, harder to whiff punish by itself.
Any range other than point blank - D3.
The point is to make it harder than it already is to slide at you, jumping is also an option but that can potentially lose you ground.
Point blank blocked B2 - Immediately dial in D1 xx spin, if they slide the D1 spin will connect, if they dont then the D1 will come out, the D1 is practically impossible to whiff punish on reaction too.
Max range - a single B1 will hit her out of the slide. So will 3 3, but your safest bet is B1, harder to whiff punish by itself.
Any range other than point blank - D3.
The point is to make it harder than it already is to slide at you, jumping is also an option but that can potentially lose you ground.