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Tech - Kitana Option Select AGAINST FLOAT

Laos_boy

Meow Hoes

Just wanted to share this.

This is a gimmicky option select against kitana to anti air both float and j1/2

Since kitanas j1/2 can be avoided at most ranges( except max) by just ducking. Youre able to d1/d3 to anti air or low prof. it. But kitana can avoid that by floating. But depending on your d1/d3, you can recover in time to d2 or armor and sometimes AA jab

So basically d1 cover jump ins and d2 covers float. This works 80% of the time

For kitana players:
You can beat this by simply jump kicking but if they have a d3 the hella low profiles they will avoid the JK. But you can float NJK to try and beat the d2 follow up.


@Pig Of The Hut @16 Bit @YOMI REO @Kitana Prime @RunwayMafia @Espio @xWildx @Shyyzmm @xKhaoTik @SonicFox5000 @Other random people, top players, and kitana players
 

DevilMaySpy

Mama's Little Bumgorf
Yeah, the Very Hard computer hit me with this a few times today and I made sure to keep my floats super low to the ground.
 

B. Shazzy

NRS shill #42069
i'm more a fan of walking back to see if she commits to the air normal then tripguarding/antiair so i don't eat any jk/float/projectile shenannigans. this is prob most effective for cross-over attempts

But I should also mention that my character has tech to make any JP and most JKs whiff so
 
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IrishMantis

Most humble shit talker ever!!!
As shit as Kenshi is he seems to able to D1 AA easy when other chars would lose

Nice video btw any information is good information