Saltea Mike
ROG Mike
Hiya everyone,
For a few days I've been sitting and practising with Flash. This is what I came up with.
NOTE: Juggling with 12 over 11 takes a bit of getting used to, but as far as I'm concerned it's the better alternative dealing almost twice the amount of damage.
Everything tested here is done on batman on competetive mode.
But first there is a thing I want to clarify on RMS-LC confirm in the corner. There are easier strings and normals to confirm from and harder ones as some give more advantage on hit and some give less. Depending on hit advantage you either can or cannot confirm. This is the list of starters that tells what you can confirm and should not be able to confirm with RMS-LC:
Can be confirmed with RMS-LC:
2
11
112
12
f21
D1D2 - you SHOULD be able to do that, however I myself have yet to do it once
B22 - now with this one be careful, as far as I've seen myself this is a very, very tight link - looks like a 1f link even
Cannot be confirmed with RMS-LC:
113
D1D2D3
23
231
B22F3
F213
32
Knowing that just add to the following each normal or string from the "can be done" section:
(starter) xx RMS-LC, D1D2, 12, 12, 123 xx FoF
If you are struggling to juggle with 3x12's you can just do the following (however you lose a big amount of damage):
(starter) xx RMS-LC, D1D2, 12, 123 xx FoF
If you're also dropping D1D2 part heavily - you can instead spend one bar and do the following (however I think there are better combos for 1 bar):
(starter) xx RMS-LC, D1 xx SL(mb), F3, 12, 123 xx FoF
This sum up why you should juggle with 12 instead of 11.
Why is confirming with Sonic Lift better than confirming with Sonic Pound:
Remember we're talking corner here. Haven't tested out midscreen yet.
Simple.
If spending a bar - in my opinion there is absolutely no reason why would you want to confirm with SP instead of SL. Because:
- SL lets you get a much easier juggle in comparison to SP - landing a F3 after SP is a really tight link in comparison to SL,
- SL deals more damage,
- Burning a meter is easier for SL rather than SP - i know this shouldn't be an argument but it's true - less potential to drop the combo,
The only good thing about SP is that it's safe on block in comparison to SL - but this isn't the case here -we're talking confirming the combo.
Here's a comparison:
F21 xx SL(mb), F3, 12, 12, 123 xx FoF - 528 dmg
F21 xx SP(mb), F3, 12, 12, 123 xx FoF - 480 dmg
This is a massive difference of 40 damage while basically doing the same exact combo. Hell you can even do a bigger combo and it STILL deals LESS damage:
F21 xx SP(mb), F3, 12, 12, 12, 112 xx FoF - 502 dmg
I don't mean to over exaggerate but this could be a breakthrough in dealing damage with flash.
Feel free to comment and discuss.
NOTE: Tag any flash players you know - I didn't play Injustice 1 so I sadly do not know the scene.
@Zyphox @HoneyBee
For a few days I've been sitting and practising with Flash. This is what I came up with.
NOTE: Juggling with 12 over 11 takes a bit of getting used to, but as far as I'm concerned it's the better alternative dealing almost twice the amount of damage.
Everything tested here is done on batman on competetive mode.
But first there is a thing I want to clarify on RMS-LC confirm in the corner. There are easier strings and normals to confirm from and harder ones as some give more advantage on hit and some give less. Depending on hit advantage you either can or cannot confirm. This is the list of starters that tells what you can confirm and should not be able to confirm with RMS-LC:
Can be confirmed with RMS-LC:
2
11
112
12
f21
D1D2 - you SHOULD be able to do that, however I myself have yet to do it once
B22 - now with this one be careful, as far as I've seen myself this is a very, very tight link - looks like a 1f link even
Cannot be confirmed with RMS-LC:
113
D1D2D3
23
231
B22F3
F213
32
Knowing that just add to the following each normal or string from the "can be done" section:
U - up
D - down
B - back
F- front
1 - light punch
2 - medium punch
3 - heavy punch
mb - meter burned special move
xx - a move cancelled into one of the following
FoF - fists of fury (bf1)
RMS-LC - running man stance into lighting charge (dd2,1)
SL - sonic lift (db3)
SP - sonic pound (df3)
D - down
B - back
F- front
1 - light punch
2 - medium punch
3 - heavy punch
mb - meter burned special move
xx - a move cancelled into one of the following
FoF - fists of fury (bf1)
RMS-LC - running man stance into lighting charge (dd2,1)
SL - sonic lift (db3)
SP - sonic pound (df3)
(starter) xx RMS-LC, D1D2, 12, 12, 123 xx FoF
If you are struggling to juggle with 3x12's you can just do the following (however you lose a big amount of damage):
(starter) xx RMS-LC, D1D2, 12, 123 xx FoF
If you're also dropping D1D2 part heavily - you can instead spend one bar and do the following (however I think there are better combos for 1 bar):
(starter) xx RMS-LC, D1 xx SL(mb), F3, 12, 123 xx FoF
This sum up why you should juggle with 12 instead of 11.
Why is confirming with Sonic Lift better than confirming with Sonic Pound:
Remember we're talking corner here. Haven't tested out midscreen yet.
Simple.
If spending a bar - in my opinion there is absolutely no reason why would you want to confirm with SP instead of SL. Because:
- SL lets you get a much easier juggle in comparison to SP - landing a F3 after SP is a really tight link in comparison to SL,
- SL deals more damage,
- Burning a meter is easier for SL rather than SP - i know this shouldn't be an argument but it's true - less potential to drop the combo,
The only good thing about SP is that it's safe on block in comparison to SL - but this isn't the case here -we're talking confirming the combo.
Here's a comparison:
F21 xx SL(mb), F3, 12, 12, 123 xx FoF - 528 dmg
F21 xx SP(mb), F3, 12, 12, 123 xx FoF - 480 dmg
This is a massive difference of 40 damage while basically doing the same exact combo. Hell you can even do a bigger combo and it STILL deals LESS damage:
F21 xx SP(mb), F3, 12, 12, 12, 112 xx FoF - 502 dmg
I don't mean to over exaggerate but this could be a breakthrough in dealing damage with flash.
Feel free to comment and discuss.
NOTE: Tag any flash players you know - I didn't play Injustice 1 so I sadly do not know the scene.
@Zyphox @HoneyBee
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