colby
Noob
So I really like playing characters with long range normals like axl low, so I've gravitated towards playing skarlet first.
However I also dont want to be playing an exclusively keep away character focusing on projectiles to attack and only using normals to knock opponent back. I notice that a lot of her strings do this, but also notice she has meterless combos both mid screen and in the corner.
So I'm curious: in practice is she more of a midrange character who wants to use her reach to punish characters and combo them and just uses projectiles to encourage players not to back up but instead come to her? Or is the optimal and intended way to play to make an obstical course of projectiles and only use her normals to knock people back who get in to rinse and repeat?
However I also dont want to be playing an exclusively keep away character focusing on projectiles to attack and only using normals to knock opponent back. I notice that a lot of her strings do this, but also notice she has meterless combos both mid screen and in the corner.
So I'm curious: in practice is she more of a midrange character who wants to use her reach to punish characters and combo them and just uses projectiles to encourage players not to back up but instead come to her? Or is the optimal and intended way to play to make an obstical course of projectiles and only use her normals to knock people back who get in to rinse and repeat?