Nivek
Athena guide me, the thunder God...
I already saw people posting stuff and i'm just gonna collect then, put my angle of view and tide them up for anyone who is interested in Injustice 2 Wonder Woman!
First of her stance is changed to more to the ground warrior style which is bad because no more low dodging.
Her walkspeed looks better than injustice 1!
Her j1 and j3 are the same, i think i saw sword stance j2 from inj1 in a trailer but we still don't know tyler was abusing j3 only. Lol
Most of her good old strings are gone.. let's try to put all of them:
She looks way different than Injustice 1. I understand almost all the changes: no wakeup safe,no 50/50, no launchers safe, no hitconfirmable supers 40%. I get all that.
But why a random trait? This is my only question and i know i'm not the only asking. Please change it to direction + O to have a gameplan and don't play random
Also to balance it make the recovery longer and the activation a bit shorter. If you think this is gonna make OP, don't change it.We just share our opinion
I'm glad i saw more info about my princess and i will be waiting to see more in the future.
Please forgive me if i made any mistakes or forgot something important, it is really early in the morning ^^
Discuss..
First of her stance is changed to more to the ground warrior style which is bad because no more low dodging.
Her walkspeed looks better than injustice 1!
Her j1 and j3 are the same, i think i saw sword stance j2 from inj1 in a trailer but we still don't know tyler was abusing j3 only. Lol
Most of her good old strings are gone.. let's try to put all of them:
- B112 (M,M,M) - propably a combo starter in the corner (need confirm) , if it is launching is gonna be unsafe.
- 113 (H,M,OH) - maybe it is gonna be useful for combo ender setups and forcing your opponent to stand. Propably safe.
- 223 (M,M,M) - pushing away string, nothing special. Let's hope at least is gonna be plus with some pushback
- B23 (OH,M) - Good old reliable inj1 string with less range, propably safe because it is a knockdown. I wonder if she will have a b2 combo follow up like inj1.
- f23 (L,M) - low combo starter, unsafe string. Looks slow. Old 33 was better. NEXT!
- D12 (M,M) - different animation and she doesn't extent her hitbox anymore on second hit.
- D2 (M) - DON'T JUMP move. Let's hope it is as gold as it was 4 years ago!
- 3 (M) - her sword stance inj1 3 makes it to the cut and now is cancelable and looks damaging! We like it!
- D3 (L) - good old low-profiling sweep.
- B3 (M) - old b3 with less range.
- F3 (OH) - sword stance inj1 f3. Again lasso's f3 was better with anti-low hurtbox.
- Grabs are the same but faster animation.
- BF1 (H) - lasso whip grab changed from df1. Regular and mb versions looks the same as inj1.
- DB1 (Parry) - i believe it is gonna be the same as inj1.
- BF2 (M) - her shield toss changed from high to mid which is good for zoning! But her mb version changed from mid to high. So it should only be used for combos on hit otherwise you gonna get punished with down poke. Can be used from the air also.
- DB2 (M) - upwards shield toss for anti-air. Can be used from the air also(used to be an overhead but now is a mid.)
- BF3 (M) - shield bash is back and only the mb version is safe(maybe plus if you max delay?), seems to have good recovery on hit! Maybe is gonna be used for wakeup.
- DB3 (M) - her shoryuken move (propably her new wakeup) with an mb extention grab for damage and a mix up on block because she comes down with an overhead in case you mb it. i believe it is gonna be punishable on both block (first hit or second) situations.
- Super (M) - less range than inj1 and it is not gonna be as confirmable as it was.
- Hail Hermes (boots) : Air dash available.
- Hail Hestia (lasso) : damage increase on lasso based attacks.
- Hail Athena (shield) : damage increase on shield based moves and shield toss erases opponents projectile.
- Hail Demeter (arms) : propably damage increase on naked/sword based moves.
- Hail Hephaestus (bracelets) : damage reduction in general.
She looks way different than Injustice 1. I understand almost all the changes: no wakeup safe,no 50/50, no launchers safe, no hitconfirmable supers 40%. I get all that.
But why a random trait? This is my only question and i know i'm not the only asking. Please change it to direction + O to have a gameplan and don't play random
Also to balance it make the recovery longer and the activation a bit shorter. If you think this is gonna make OP, don't change it.We just share our opinion
I'm glad i saw more info about my princess and i will be waiting to see more in the future.
Please forgive me if i made any mistakes or forgot something important, it is really early in the morning ^^
Discuss..
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