PLAYING TO WIN
Champion
can anyone list all of his oki stuff I keep hearing about?
Go to the labcan anyone list all of his oki stuff I keep hearing about?
You could have just helped him instead of being a smart a**Go to the lab
He's a well known player that plays deadshotYou could have just helped him instead of being a smart a**
One of Green Lantern's original setups from Injustice one that still works is his bounce dash crossover Ex.can anyone list all of his oki stuff I keep hearing about?
That doesn't matter man everyone can use some help every now and thenHe's a well known player that plays deadshot
And?He's a well known player that plays deadshot
And you are a #1 Unbreakable player. What's your point?He's a well known player that plays deadshot
Does F1,D2 crossup sometimes depending on tiing?One of Green Lantern's original setups from Injustice one that still works is his bounce dash crossover Ex.
B13, Trait cancel, db2,223,db2mb,dash(under while their in air)
From here man use your 50/50 (b13,F3)
-on hard knock down I know his J3 is a good cross up
-F1,D2 is a good OH
You just got to be careful of characters wake-ups man
NahDoes F1,D2 crossup sometimes depending on tiing?
That he's a big boy and should know how to use practice mode. Especially since sleep is a factor in this game. All the oki set ups are almost useless against a high level playerAnd you are a #1 Unbreakable player. What's your point?
Also cause he plays deadshotThat he's a big boy and should know how to use practice mode. Especially since sleep is a factor in this game. All the oki set ups are almost useless against a high level player
Next time you ask for anything about how a character works or whatever, I'm going to quote you on your fucking dumb post.That he's a big boy and should know how to use practice mode. Especially since sleep is a factor in this game. All the oki set ups are almost useless against a high level player
Good thing I never ask questions on here, only answerNext time you ask for anything about how a character works or whatever, I'm going to quote you on your fucking dumb post.
Its a forum, you ask questions and it doesn't matter who or how you play.
It woould be a good thing but if you dind't answer anything at all since its bullshit anyway, lol.Good thing I never ask questions on here, only answer
Thanks for noticingTfw Poser Paul made this thread about how cool he is.
You know you love my bomb set upsIt woould be a good thing but if you dind't answer anything at all since its bullshit anyway, lol.
Thx. Not sure what that other guys problem is.One of Green Lantern's original setups from Injustice one that still works is his bounce dash crossover Ex.
B13, Trait cancel, db2,223,db2mb,dash(under while their in air)
From here man use your 50/50 (b13,F3)
-on hard knock down I know his J3 is a good cross up
-F1,D2 is a good OH
You just got to be careful of characters wake-ups man
Don't forget the famous "walk over their body after traited lanterns might" This gives Lantern 3 options for a mix up, F3, B13, or neutral jumping 1/3. It's definitely less useful because of the addition of delayed wake ups but the option is still there and can lead to "big damage", high risk high reward kind of thing.One of Green Lantern's original setups from Injustice one that still works is his bounce dash crossover Ex.
B13, Trait cancel, db2,223,db2mb,dash(under while their in air)
From here man use your 50/50 (b13,F3)
-on hard knock down I know his J3 is a good cross up
-F1,D2 is a good OH
You just got to be careful of characters wake-ups man
There are setups for opponents who are doing delayed wakeup as well. You just have to read the delayed wakeu, i.e b13xx4xxdb1 forward jump f2 f3. This setup takes long enough that the f3 will cross up on any opponent trying to delayed wakeup.Don't forget the famous "walk over their body after traited lanterns might" This gives Lantern 3 options for a mix up, F3, B13, or neutral jumping 1/3. It's definitely less useful because of the addition of delayed wake ups but the option is still there and can lead to "big damage", high risk high reward kind of thing.
Oh I know, but it's just one more thing GL has to make a read on which kind of sucks for him.There are setups for opponents who are doing delayed wakeup as well. You just have to read the delayed wakeu, i.e b13xx4xxdb1 forward jump f2 f3. This setup takes long enough that the f3 will cross up on any opponent trying to delayed wakeup.
No problem man. I find this kind of funny helping you because in Injustice 1 I learned how to play sinestro by watching you lolThx. Not sure what that other guys problem is.
I see gross doing crazy stuff so I thought I would ask
Does anyone have the specifics? I keep looking all over for this but no one has posted the oki set ups and all the mind games possible from it. I kind of get the gist of it, but I want to be sure that I'm doing the correct set ups.The most important things to know are that both trait~LM and MB lift give him a ton of advantage, after which he can space himself to either cross-up/regular f3, or b1, or f2 shenanigans (f2d1, f2 into b1, etc). I'm still not exactly sure how you can tell whether he's far enough that f3 will cross up or not (maybe a current Lantern main can expand on that), but most of his options stem from this.
Gross also has some additional shenanigans, like that walk up ambiguous neutral jump setup (I think you can just wake up/d2 out of this) and some other stuff.