What's your record? 1/1? LolIf you win you can choose P1 or P2. If you choose P2 you get to select the stage.
I am also undefeated in tournament play RPS. Yomiiiii
This makes the most sense to me. And if there is any problems, coin toss it like at FV.Switching sides in tourney play is dumb anyway.The stream would have to switch names and like was previously mentioned the button checks.
I say let the bracket seeding determine who gets p1/p2.Player on the top of the pairing is p1 player on bottom is p2.Stage rules stay the same as they are now.Thats my thoughts
MK9 is just Player 1 as the old MK's it was random. if it was random in MK9, this wouldnt be an issue, but of course its not like that. lolgrrrrrr thee is not advantage on player one, advantage is mk2 where the female ninjas can anti air with high kick other females ninjas and other characters easier on the game while P2 couldnt, also upppercuts could be landed easiers with p2.
this p1 advantage stuff just work with trades, thats is up to the frame and whatever hit becomes active first will hit . is impossible to have a 2 hist becoming active at the same precise frame unless if you are running a test and have some kind medium to press buttons at the same precise time.
About the stage advantage, let players agree what stage suits their chars better, some players can't play on dark stages or the vivid colors bother him like myself, i cant play on the forge or dark stages, specially if i pick a dark character like johnny cage black suit =) if someone has kabal or smoke and wants to run all day is not fair that they pick the roof and extend the matches to the last second, they should just agree to pick a stage that is not so long or so short.
let's not make this game look bad by flipping coins on matches, let people just sit there and pick their players or the ones running the tourney tells them where to seat so they can type their names on the correct side on stream matches.
i know from now own people will start blaming their loses on this kind of things, lets not have this happen, you can see a lot of high level matches won by the player 2 by pro players and this has never been an issue.
just my 2 cents.
did you read a passage from the bible before you did as well? only then will god love you and declare you a real man.I refuse to change stages. We got Kratos stage at FV and played it out like real men.
Phil,snip
snip
fixedTooooo much math in this thread
Well, yeah, my post only applies to poke wars, but you don't get much more just frame than that. Any other situations where stuff like this happens is purely coincidental and your math is a bit more reasonable.This only accounts for 2 characters in a situational encounter. 31 viable characters in the game, and you will NEVER see an entire match consisting of poke/counter poke. Your math is good but only for that situation, so it's just as misleading, if not more. My math is based on ONE SINGLE BUTTON PRESS by both players throughout the course of a 90 second match. What that means is that there is a variable percentage during the course of a match, but is still very negligible.
Regardless, a coin flip to ease overly worried players is the best way to handle it.
Oh god, you should NOT have said that. I'm really way too lazy to do more 3rd grade math and present data on this topic too lmaoIts not a matter of poking and counter poking. It is a matter of interrupting strings.
Smash bros?There should be a community wide set rule for these things because i could see this definitely becoming an issue in the near future. Here is my take...
At the beginning of a match there should be a coin flip. Whoever wins gets to choose player 1 advantage or stage advantage. If you choose p1 advantage then you got that the rest of the set but the other person has stage adv. What's chosen is chosen and no switching between each match. This will make it run quickly and be fair to both parties. That's imo of course.
You forgot to incorporate chaos theory into your calculations and by chaos theory I mean NRS programming.Phil,
With all due respect, that is horribly misleading math. Let me break this down on a much more reasonable scale.
The most obvious time that something like this is going to happen is during poke-out situations. Let me use the example of Smoke vs. Kenshi, both have a six frame D1. Kenshi has just blocked a 3d12 from Smoke, which is zero frames of advantage on block. From a spacing standpoint, assume both players' D1 are in range of striking. Assume that both players have an average margin of error being 4 frames (i'm feeling generous) in either direction of when 3d12's recovery ends and both players can press d1 and have an action occur.
With these given conditions, we can deduce the following:
Chance of D1 being in range: 100%
Reasonable room for error on either player's side, in regards to timing D1: +4f/-4f + just-frame frame = range of 9 frames.
Chance of Smoke just-framing his D1: 1/9
Chance of Kenshi just-framing his D1: 1/9
1(1/9)(1/9) = 1.23% chance both players just frame their D1. This means that Smoke will be winning the (possibly non-ideal) trade scenario .617% more times than he should because there is no 50/50 trading; P1 wins on all just frame trades.
Now, let's tighten that range up a bit; 4 frames early AND 4 frames late is a bit slow for the absolute top players (where this really matters!)
Given information:
Chance of D1 being in range: 100%
Reasonable room for error: +2f/-2f + just-frame frame= range of 5 frames.
Chance of Smoke just-framing his D1: 1/5
Chance of Kenshi just-framing his D1: 1/5
1(1/5)(1/5) = 4% chance both players just frame their D1. This means that Smoke will be winning the (possibly non-ideal) trade scenario 2% more times than he should be because there is no 50/50 trading; P1 wins on all just frame trades.
The numbers of course get scarier the closer and closer you get to both players just-framing.
1 frame room for error + just frame frame = range of 3 frames.
1(1/3)(1/3) = 11.1% chance of both players just frame their D1. This means that Smoke will be winning the overall (possibly non-ideal) trade scenario 5.56% more often than he should because there is no 50/50 trading; P1 wins on all just frame trades.
Not trying to take a side on whether or not this is a huge issue or not; however I am simply trying to put out a more accurate representation of what actually could happen. If my logic is flawed, please call me on it
Same rule applies to sf4 or any other fighter yet ive seen sf4 matches where they trade a few times a round or when I used to watch GG matches on stream when I was younger I used to see clashing everywhere. Players are highly skilled enough to know when to press their buttons and it does happen more than once in a blue moon where they'll trade normals or w/eHonestly, the P1 advantage will likely account for very few, if any, tournament losses.
I'm not saying that it should be there, it's HORRIBLE that it's there, but lets look at the math.
- Because of variable stage length, we cannot determine actual % of hurtbox to stage ratio. However, we can just start with if characters are either within or outside of striking distance. - 50% = 1/2
- Next, the P1 advantage is based on another major factor:
A. Moves must activate on the exact same FRAME. - Then remember you have 60 chances PER SECOND for it to happen = 60/1(60 fps) x 90/1(90 sec.) = 5400 frames. Players must execute them on the same frame 1/5400.
Lets now do the actual math.
1/2 x 1/5400 = 1/10800 = 0.000092592%
SO DO WE REALLY NEED TO WORRY ABOUT THIS?
Keep in mind, these are only the very basic variables, not including specials, hurtbox %, stage length, etc. This will make it even smaller of a percentage.