Zoidberg747
My blades will find your heart
This thread is for all discussion about Baraka's corner game. This may be his best attribute as a character, and I thought it deserved its own thread. You can talk about resets, combos, reset combos, how to keep them in the corner,
ANYTHING you can think of! Ill add a lot to this thread eventually, but for starters, here is my 3:00 combo video featuring resets and combos:
How to get them there
1. Use a series of well timed blade charge's. REMEMBER, Blade charge is safe on block when used from a distance, up close it is punished by a full combo.
2. Midscreen reset combos, for example: B+3,1 dash F+4. after the F+4, follow with a 2,2,1+2 dash F+4. Keep mixing them up like this(frame traps) and ALWAYS use 2,2,1+2 if they duck block, as the last hit is an overhead.
Corner combos
Meterless:
B+3,1 B+3,1 B+3,1 spin, spin
B+3,1 B+3,1 1,2,1 spin, spin
B+3,1 NJP B+3,1 spin, spin
B+3,1 U+3, B+3,1 1,2,1 spin
(Replace first B+3,1 with 2,2,1+2 for more damage)
Meter:
B+3,1 B+3,1 B+3,1 EX spin, spin
B+3,2 EX slices B+3,1 spin, spin
B+3,2 EX slices B+3,1 1,2,1 EX spin, spin
1. Reset combos: Replace any of the combo enders above with F+4 to continue pressure.
Low pokes: D+4, D+1, they can be jumped over so be careful
ANYTHING you can think of! Ill add a lot to this thread eventually, but for starters, here is my 3:00 combo video featuring resets and combos:
How to get them there
1. Use a series of well timed blade charge's. REMEMBER, Blade charge is safe on block when used from a distance, up close it is punished by a full combo.
2. Midscreen reset combos, for example: B+3,1 dash F+4. after the F+4, follow with a 2,2,1+2 dash F+4. Keep mixing them up like this(frame traps) and ALWAYS use 2,2,1+2 if they duck block, as the last hit is an overhead.
Corner combos
Meterless:
B+3,1 B+3,1 B+3,1 spin, spin
B+3,1 B+3,1 1,2,1 spin, spin
B+3,1 NJP B+3,1 spin, spin
B+3,1 U+3, B+3,1 1,2,1 spin
(Replace first B+3,1 with 2,2,1+2 for more damage)
Meter:
B+3,1 B+3,1 B+3,1 EX spin, spin
B+3,2 EX slices B+3,1 spin, spin
B+3,2 EX slices B+3,1 1,2,1 EX spin, spin
How to keep them thereOnizukaPM said:Personally when i have 1 bar of meter in corner i love something like this:
221+2(on hit) B31, B31, F4
B31 ( low ) B31, B31, F4
F2(high),Exslices, B31, F4
Throw
My favourite setup
1. Reset combos: Replace any of the combo enders above with F+4 to continue pressure.
Low pokes: D+4, D+1, they can be jumped over so be careful
1man3letters said:on the how to keep them there.....
step back around sweep,
bail and punish wake ups
njps
if the opp wants to sleep start the 22 1+2 combo whiffing the 22 and your opp will have to block and 1+2 and u can pressure again
scout f2/b3 from this range
use spin to stop jump outs and put them back in
also when in close pressuring with d1/d3~slices a spin after a blocked slices will make them think about trying to jump out of poke~slices pressure
Any other tips will be updated into OP!