unblocking adds 1 additional frame in all cases(except reversals?) now that low block no longer requires an additional frame. It's not built into the frame data so it could be considered an issue, and I'm sure quite a few other discrepancies and oddities exist, but I can't think that is what is being discussed here though.
i was saying seperately 1 frame to unblock and extra blockstun that shouldnt be there on moves that are unsafe/negative-8 or more on block should be fixed. no more problems normal revesaling them or standing normalinto combos, some do have a huge delay,
but online is another story.
i clocked mine at 7frames continuous input lag(not visable) which made -12 moves -5 on block... its pretty jacked, all moves completely safe, basically reversal gone, poke out gone, wiff punish gone, beating out combos gone, some combo links gone, and that was the lowest lag i had. captured with 1080p 60fps capture card.
ran through Avidmux frame data analysis .