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Noticing Problems with Cross-Ups

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Eldriken

Guest
I think @PND_Ketchup was an issue with crossup when he was fighting a batman player names Vldeer, i think?
Didn't Tekken Master say something to Perfect Legend about Vldeer before on Twitter? Something about how hard it can be to block him? Perhaps this is what he was referring to. I bet anything it has something to do with his dumb j2.
 

rubmytaco

CarriedByClone
Didn't Tekken Master say something to Perfect Legend about Vldeer before on Twitter? Something about how hard it can be to block him? Perhaps this is what he was referring to. I bet anything it has something to do with his dumb j2.
Pretty sure it's the setup where you mb the grappling gun and do a late nj2. The character staggers and you have enough time to jump over 2. Where they have to block depends completely on when batman decides to press 2.
 
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Eldriken

Guest
Pretty sure it's the setups where you mb the grappling gun and do a late nj2. The character staggers and you have enough time to jump over 2. Where they have to block depends completely on when batman decides to press 2.
That sounds disgusting.
 

Fred Marvel

It's actually Freddy Marvel
batman can literally hit you on top of your head with his j2 and it crosses up lol you kinda just have to know the set ups to know how to block it sometimes
 

PND_Ketchup

"More deadly than the dawn"
I think @PND_Ketchup was an issue with crossup when he was fighting a batman player names Vldeer, i think?
Nah, it wasn't an issue. It was a set block. I just kept thinking it HAD to be a cross up as he landed behind after it hit.

That Batman setup hits in front, but if he hits you he lands behind giving the illusion it's a crossup. If you just block in front he will land in front and you're fine.

People are going to have to learn what setups hit where. It is going to be a huge part of a character like Batman's gameplan.
 

REYTHEGREAT

..........................
Nah, it wasn't an issue. It was a set block. I just kept thinking it HAD to be a cross up as he landed behind after it hit.

That Batman setup hits in front, but if he hits you he lands behind giving the illusion it's a crossup. If you just block in front he will land in front and you're fine.

People are going to have to learn what setups hit where. It is going to be a huge part of a character like Batman's gameplan.
@Eldriken
 

B. Shazzy

NRS shill #42069
Well, apparently I missed out on Injustice 1. At least everyone's in on it.


WAS THIS ANSWER HELPFUL TO YOU? ...... yes.
listen bub you're not wrong, especially in Supergirl's case which is the worst offender and should be adjusted, but around these parts we consider it less a bug... and more a happy little feature. ambiguous crossups with box dashing is a a character trait of the injustice series and veterans have accepted it


When there's a training mode it'll be easier to lab these situations out
 
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SM StarGazer

The voice of reason in a Sea of Salt
listen bub you're not wrong, especially in Supergirl's case which is the worst offender and should be adjusted, but around these parts we consider it less a bug... and more a happy little feature. ambiguous crossups with box dashing is a a character trait of the injustice series and veterans have accepted it
Absolutely. I love ending a f23 combo strong into float dashing over them then falling with a air 1,2,or 3. Sometimes it his as a cross up sometimes not.

If you land the j1,2 or 3 it's nice to go into d1 which is a low or b2xxGrab for an OH. I love Supergirl.
 

B. Shazzy

NRS shill #42069
Absolutely. I love ending a f23 combo strong into float dashing over them then falling with a air 1,2,or 3. Sometimes it his as a cross up sometimes not.

If you land the j1,2 or 3 it's nice to go into d1 which is a low or b2xxGrab for an OH. I love Supergirl.
she shouldn't have a crossup anyway problem solved.
 

24K

Mortal
This same situation would happen in Inj1, don't get your hopes up that it'll change.

Also, plenty of other games have ambiguous crossups; KOF has some characters where their jump D(kick) looks like it's hitting you in front but it hits behind instead and you eat a combo. Can be annoying but it's nothing too new.
KOF has ambiguous cross ups. There are hits that you can do that change the placement of the hit. But your opponent can see the attack you have chosen and block accordingly if they know where it will land. SFV has ambiguous cross ups. Gief can dive on you and depending on when he attacks and how close he is he can cross you up. But he can't chose which side it will land. So you can see if he is close enough that he can cross you up. And you can pay attention to when his attack comes out and you can assume it will cross up and block accordingly. It takes time to get that down and you are a great player to get it. But against a scrubby Gief player who is using that cross up technique you can assume what will happen and play accordingly.

In Injustice 2 you can chose where the hit will land. And your character shows no sign of it. You press one button and the hit comes out and it lands in the front. You press the other button and the hit comes out and lands in the back. Your character has the exact same animation and as the opponent they have no clue where it will land. It is purely a guessing game. Or a hard read if you really want to look at it that way. But if it was put in on purpose or it is a glitch in the matrix, it is going to ruin the game. Because there is nothing the opponent can do about it. A normal 50/50 mixup can be dealt with. this can't.
 

Rip Torn

ALL I HAVE IS THE GREEN.
KOF has ambiguous cross ups. There are hits that you can do that change the placement of the hit. But your opponent can see the attack you have chosen and block accordingly if they know where it will land. SFV has ambiguous cross ups. Gief can dive on you and depending on when he attacks and how close he is he can cross you up. But he can't chose which side it will land. So you can see if he is close enough that he can cross you up. And you can pay attention to when his attack comes out and you can assume it will cross up and block accordingly. It takes time to get that down and you are a great player to get it. But against a scrubby Gief player who is using that cross up technique you can assume what will happen and play accordingly.

In Injustice 2 you can chose where the hit will land. And your character shows no sign of it. You press one button and the hit comes out and it lands in the front. You press the other button and the hit comes out and lands in the back. Your character has the exact same animation and as the opponent they have no clue where it will land. It is purely a guessing game. Or a hard read if you really want to look at it that way. But if it was put in on purpose or it is a glitch in the matrix, it is going to ruin the game. Because there is nothing the opponent can do about it. A normal 50/50 mixup can be dealt with. this can't.
Sorry, but many 2d games have cross-ups that are a pure 50/50 guess. All 50/50's are technically a guess. In SFV there are characters that can push one button to cross up and another to not cross-up and there is no way to react to either one. This is not a valid complaint.

If the only way to block was by blocking left then right very quickly (like a hard to blockable in MKX), or if a jump in became unblockable for some reason, then I'd be on your side. Simply having an ambiguous cross up is not broken unless it's like a meterless loopable situation that does like 25% damage each time. Maybe it's too much for Supergirl to have with all her other tools, but an ambiguous cross-up is not, in itself, broken.
 

jackempty0

Born on a Monday
"THERE IS NO VISUAL CUE TO WHICH SIDE THE HIT WILL LAND." -- This is exactly what got me frustrated about this in the first place. Seeing the hit animation which makes it appear as though I should be blocking one way, only to find that I'm blocking incorrectly really throws me off. And is nothing I've ever really experienced in any other fighting game. Specifically with the air dashes.
Ever play marvel....
 

24K

Mortal
@Rip Torn
I was not aware of SFV characters having that option. But even then the character would perform a visual different action on screen. I say this purely as an assumption. Because I haven't a match in SFV where it has happened. I either knew where to block. Or if i blocked the wrong way I knew why I was wrong afterwards. In Injustice 2 if you are not aware of the fact that this can happen, you could constantly get hit by these attacks and start to think you are doing something else wrong.

What is happening is not an ambiguous cross up.
Agreed there is somewhat of a guess in any 50/50 situation. But due to the visual differences there are often times you can react. And another thing about visual cues is that you can mentally keep note of when it has been high and low and the guess becomes a hard read. This cross up thing shows nothing so its harder for it to become a read.
 

SM StarGazer

The voice of reason in a Sea of Salt
Why wouldn't you just go into b12 instead of d1? :p
B1 is a mid and can be beat out in this setup. D1 cannot. D1 Is a combo starting low. Once they respect it you can go for stupid shit like b12, f23, 112, or b2/grab, or just grab them. It's the mix bruh.