primedirective
Canaries and Flying Rodents
I noticed when I was playing a friend of mine that he was able to cross me up or not cross me up with some strange irregularities. We tested it and found there are indeed issues with jump-in attacks that land pretty close to right on top of you which basically become unblockable for all intents and purposes.
Let me explain. I was playing as Batman my friend was Supergirl.
First I was noticing that he would do the Supergirl air dash then hit me with a jumping 1 on the way down. He would hit me in the front of my character, but would be facing away from me. Essentially what was happening was that he was crossing behind me enough for the computer to register that we've switched sides and the computer would respond by changing the direction his character was facing. But when this happened and he pressed the 1 button in the air, it would then push my character back as he fell and instead of blocking a cross up, I'd get hit by a falling 1 facing away from me. We tested it over and over again and were able to replicate it consistently at the appropriate dash distance. The only way I could block it was to hold back and ensure that I walk back underneath his character forcing myself to block as though no cross up happened.
Next we tested it with Superman, though his hitbox on the jumping 1 didn't allow for me to actually get hit by the fake crossup, because it didn't extend behind him like Supergirl's jumping 1 does. But the dynamic remained. He'd air dash, his character would about face as though he'd gone behind me, but he'd end up in front of me when he landed as his character pushed mine backward. With Superman we were able to test it with zero input from me at all, to eliminate the possibility of my moving my Batman a few pixels in attempts to block the cross up.
Finally, we tried messing with normal jump-ins with Superman, Batman, and Supergirl, and we found that with all three players it was possible to place your jump-in attack so that it registered as a normal front-side jump attack even though your character landed on the opposite side of your opponent after the hit. For example. With Batman on the right side of the screen I was able to jump to the left on top of either Supergirl or Superman, connect with a J2, and land on the backside of my opponent without it counting as a cross-up. My opponent could either successfully block it by holding back (left in this instance), or would get hit if he attempted to block the cross-up (right in this instance).
Seems like something that needs to be fixed to me.
Let me explain. I was playing as Batman my friend was Supergirl.
First I was noticing that he would do the Supergirl air dash then hit me with a jumping 1 on the way down. He would hit me in the front of my character, but would be facing away from me. Essentially what was happening was that he was crossing behind me enough for the computer to register that we've switched sides and the computer would respond by changing the direction his character was facing. But when this happened and he pressed the 1 button in the air, it would then push my character back as he fell and instead of blocking a cross up, I'd get hit by a falling 1 facing away from me. We tested it over and over again and were able to replicate it consistently at the appropriate dash distance. The only way I could block it was to hold back and ensure that I walk back underneath his character forcing myself to block as though no cross up happened.
Next we tested it with Superman, though his hitbox on the jumping 1 didn't allow for me to actually get hit by the fake crossup, because it didn't extend behind him like Supergirl's jumping 1 does. But the dynamic remained. He'd air dash, his character would about face as though he'd gone behind me, but he'd end up in front of me when he landed as his character pushed mine backward. With Superman we were able to test it with zero input from me at all, to eliminate the possibility of my moving my Batman a few pixels in attempts to block the cross up.
Finally, we tried messing with normal jump-ins with Superman, Batman, and Supergirl, and we found that with all three players it was possible to place your jump-in attack so that it registered as a normal front-side jump attack even though your character landed on the opposite side of your opponent after the hit. For example. With Batman on the right side of the screen I was able to jump to the left on top of either Supergirl or Superman, connect with a J2, and land on the backside of my opponent without it counting as a cross-up. My opponent could either successfully block it by holding back (left in this instance), or would get hit if he attempted to block the cross-up (right in this instance).
Seems like something that needs to be fixed to me.