GLoRToR
Positive Poster!
Jade is an excellent character.
Those who have seen me around in the past 8 years, know how passionate I am about her.
While she's definitely not one of the strongest, she has her strengths.
That said, I'm almost completely content with where she is right now, one small detail aside.
Here's what I think right now.
PROS
Her Emerald Defender variation in particular, I feel, is a zoner which will give Skarlet a run for her money and make anyone without proper get-in tools suffer.
Air Glaive is excellent, very similar to Kabal's air projectile.
Upglaive is an interesting tool as well, though its startup means you can't react with it. You have to anticipate the opponent jumping up but it's also pretty great fullscreen.
Low Blast is solid. It scores a knockback and knockdown if it catches the opponent standing, and it's good to cancel your strings into.
Her Pole Vault is an amazing, safe move that leads to some interesting setups.
Pole Cancels, however, have me confused. They're negative, unlike Kabal's NDC.
The amplify on her Shadow Kick, I don't know how I feel about. I'd rather have her able to teleport around the screen like Scorpion.
CONS
First and foremost b3434 is complete jank. B34 doesn't even exist, you either do a B3 or a B343. Also, it doesn't cancel properly. Somehow you can only cancel before B34 and anything you input after the first 4 will not come out so you have to mash the string and then mash out a special. This is very strange and I hope in a later patch it will get addressed.
Second, the problem I'm having with her.
Unlike the majority of the cast, Jade is High Risk, Low Reward.
She does inferior damage and she's unsafe / slow startup on everything which, together, is a problem.
Her projectiles are slow, her only + on block move is her 4 which is a slow high, her long range moves are punishable etc.
One or the other would be fine because having both high damage and being safe/good frames would make her grow giant teeth and arm blades.
She either needs to be High-Risk High-Reward and do damage.
OR
She needs to be Low-Risk Low-Reward and be 100% safe with excellent frames.
If she stays unsafe, then I feel she'll need to launch on 124 consistently to combo for competitively high, consistently executable damage, no janky shit, no 1f links.
If she stays low damage like she is, I believe she'll need to be between -5 and 0 on block on everything, gapless + on all meterburn moves, also making Shadow Kick 0 on block like it always was and bf2 -5, with a possible option to amplify it to be + on block and launch on hit for medium midscreen combo damage.
Finally, as you can see in this video, her Flawless Block Launcher doesn't have enough range currently. This needs to change. I believe that a staff move would work.
Those who have seen me around in the past 8 years, know how passionate I am about her.
While she's definitely not one of the strongest, she has her strengths.
That said, I'm almost completely content with where she is right now, one small detail aside.
Here's what I think right now.
PROS
Her Emerald Defender variation in particular, I feel, is a zoner which will give Skarlet a run for her money and make anyone without proper get-in tools suffer.
Air Glaive is excellent, very similar to Kabal's air projectile.
Upglaive is an interesting tool as well, though its startup means you can't react with it. You have to anticipate the opponent jumping up but it's also pretty great fullscreen.
Low Blast is solid. It scores a knockback and knockdown if it catches the opponent standing, and it's good to cancel your strings into.
Her Pole Vault is an amazing, safe move that leads to some interesting setups.
Pole Cancels, however, have me confused. They're negative, unlike Kabal's NDC.
The amplify on her Shadow Kick, I don't know how I feel about. I'd rather have her able to teleport around the screen like Scorpion.
CONS
First and foremost b3434 is complete jank. B34 doesn't even exist, you either do a B3 or a B343. Also, it doesn't cancel properly. Somehow you can only cancel before B34 and anything you input after the first 4 will not come out so you have to mash the string and then mash out a special. This is very strange and I hope in a later patch it will get addressed.
Second, the problem I'm having with her.
Unlike the majority of the cast, Jade is High Risk, Low Reward.
She does inferior damage and she's unsafe / slow startup on everything which, together, is a problem.
Her projectiles are slow, her only + on block move is her 4 which is a slow high, her long range moves are punishable etc.
One or the other would be fine because having both high damage and being safe/good frames would make her grow giant teeth and arm blades.
She either needs to be High-Risk High-Reward and do damage.
OR
She needs to be Low-Risk Low-Reward and be 100% safe with excellent frames.
If she stays unsafe, then I feel she'll need to launch on 124 consistently to combo for competitively high, consistently executable damage, no janky shit, no 1f links.
If she stays low damage like she is, I believe she'll need to be between -5 and 0 on block on everything, gapless + on all meterburn moves, also making Shadow Kick 0 on block like it always was and bf2 -5, with a possible option to amplify it to be + on block and launch on hit for medium midscreen combo damage.
Finally, as you can see in this video, her Flawless Block Launcher doesn't have enough range currently. This needs to change. I believe that a staff move would work.
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