Sage Leviathan
I'm platinum mad!
Noob Saibot Mixups Post Sept Patch!
While many are still in disbelief (somehow), Noob can become a rushdown-oriented character through baiting, the reach of b1, and thought-out jips.
Thought of as a fighter who requires more thinking than usual, Noob can heavily confuse the enemy through mixups.
Now that Shadow Tackle hits overhead, Noob joins Kabal and Reptile in their constant 50/50 games; for someone who’s CQC normally is slow and predictable, this is a welcome change.
I haven’t contributed much to the community, so I’ll share my knowledge with the Saibot Brotherhood ^-^
B1 Mixups:
B1214, slide or tackle
B121, slide or tackle
B12, slide
B12f4
B1, slide or tackle
B1, throw
B1, B1, [throw or combo]
B1214 [all blocked], On Portal, upknee
B1214 [all blocked], EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
B2 mixups:
B214, slide or tackle
B21, slide or tackle
B214 [all blocked], On Portal, upknee
B214 [all blocked], EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
12 mixups:
12, slide or tackle
12 [all blocked], On Portal, upknee
12, EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
F3 Mixups:
F33, slide or tackle
F3, slide or tackle
F3, throw
F33 [all blocked], On Portal, upknee
F33, EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
212 Mixups:
212, slide or tackle
21, slide or tackle
21, On Portal, upknee
212 [all blocked], On Portal, upknee
21, EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
Upknee Mixups/Safety:
You may Upknee at ANY time in a string to make it safe!
The only exceptions are B12f4 [the whole thing, that is]
and b1214 [already safe. If you use Upknee in place of 4, then its safe and builds meter]
Have you ever seen a Noob player use Upknee like he’s schizophrenic or something?
Noob players are masters at prediction, and their only desire is to be safe while making space.
*Important to note! By cancelling into upknee, Noob has a slight frame advantage!
B121, upknee
B21, upknee
F33, upknee
12, upknee
212, upknee
F43, upknee
After any string, mixup or not, IS BLOCKED (fakeout)
Examples:
B1214, wait, upknee
B214, wait, upknee
F33, wait, upknee
12, wait, upknee
212, wait, upknee
^^^But WHY?
After the opponent blocks a Noob mixup, they tend to either jump or dash forward.
Using Upknee after waiting for a split second is perfect.
**Keep in mind, this may mindset may not apply to Ermac, Raiden, or Reptile
If enemy blocks whole string, but NOT the mixup:
Examples:
B1214 [blocked], slide hits, wait, upknee
B214 [blocked], slide hits, wait, upknee
**B1214 [blocked], tackle hits…
**the reason for this is, after tackle hits a ducking enemy, they may either jump/ dash forward, roll back, wakeup, stand, or do nothing at all (play dead).
**After this happens for any reason:
Slide
Tackle
EXPortal, [NjP]
Block (if they have a ranged, dangerous wakeup)
Portal, dash back, [NjP or slide or tackle]
Note: Any other mixups apply to the tackle rule as well
The Portal Reset/Mixups:
The portal reset is what gives Noob fame. Most Noob users know it, but for those who don’t, here it is.
B1214, behind portal, tackle…
B214, behind portal, tackle…
F43, behind portal, tackle...
If the enemy goes through the portal in any way, you have many, MANY options:
NjP, B214, behind portal, tackle…
B2~B1214, behind portal, tackle…
NjP, F43, ghostball (for rollbacks)
F43, behind portal, tackle...
NjP, dash, 1, dash, 12, ghostball
NjP, dash, 1, dash, 12, EXUpknee, teleslam
NjP, dash, 1, dash, 12, EXUpknee, behind portal, tackle…
NjP, dash, 1, dash, F33, tackle or slide
Or just let them fall in front of you and mix them up!
For opponents that know The Portal Reset:
B1214, behind portal, DASH BACK, tackle (for those that rollback)
B1214, behind portal, TELESLAM (for those that rollback)
B1214, behind portal, BLOCK (for wakeup teleporters)
B1214, ON PORTAL, tackle or slide (for those that play dead, stand, or have an advancing wakeup)
Noob Saibot's Hesitation Effect!
Ive given it a name! :3
Weve all seen it whether from Noob or another character.
Its the act of stuttering your strings.
Ex: 1, 1, 12 Slide
Not only does the opponent have to pay attention to the OH or Low aspect, but he also has to decide when to release block to poke out or escape.
Because of utilizing this simple trick, ive been able to land complete combos due to the pressure applied to the opponent!
Rational Thinking ----> Irrational Thinking ----> Mindgame definition
Ill give a few examples:
b2, 212 Upknee
b1, b1214 Tackle
d3, 1, 212 Slide
2, 212 On Portal
Feel free to post your blockstrings below or discuss this gimicks usefulness!
With this knowledge, I hope to see much more efficiency and fearlessness from Saibot mainers in the common fisticuffs, and keep the enemy guessing! Vale!
While many are still in disbelief (somehow), Noob can become a rushdown-oriented character through baiting, the reach of b1, and thought-out jips.
Thought of as a fighter who requires more thinking than usual, Noob can heavily confuse the enemy through mixups.
Now that Shadow Tackle hits overhead, Noob joins Kabal and Reptile in their constant 50/50 games; for someone who’s CQC normally is slow and predictable, this is a welcome change.
I haven’t contributed much to the community, so I’ll share my knowledge with the Saibot Brotherhood ^-^
B1 Mixups:
B1214, slide or tackle
B121, slide or tackle
B12, slide
B12f4
B1, slide or tackle
B1, throw
B1, B1, [throw or combo]
B1214 [all blocked], On Portal, upknee
B1214 [all blocked], EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
B2 mixups:
B214, slide or tackle
B21, slide or tackle
B214 [all blocked], On Portal, upknee
B214 [all blocked], EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
12 mixups:
12, slide or tackle
12 [all blocked], On Portal, upknee
12, EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
F3 Mixups:
F33, slide or tackle
F3, slide or tackle
F3, throw
F33 [all blocked], On Portal, upknee
F33, EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
212 Mixups:
212, slide or tackle
21, slide or tackle
21, On Portal, upknee
212 [all blocked], On Portal, upknee
21, EXPortal, [NjP if they’re blocking low for slide into reset, or combo]
Upknee Mixups/Safety:
You may Upknee at ANY time in a string to make it safe!
The only exceptions are B12f4 [the whole thing, that is]
and b1214 [already safe. If you use Upknee in place of 4, then its safe and builds meter]
Have you ever seen a Noob player use Upknee like he’s schizophrenic or something?
Noob players are masters at prediction, and their only desire is to be safe while making space.
*Important to note! By cancelling into upknee, Noob has a slight frame advantage!
B121, upknee
B21, upknee
F33, upknee
12, upknee
212, upknee
F43, upknee
After any string, mixup or not, IS BLOCKED (fakeout)
Examples:
B1214, wait, upknee
B214, wait, upknee
F33, wait, upknee
12, wait, upknee
212, wait, upknee
^^^But WHY?
After the opponent blocks a Noob mixup, they tend to either jump or dash forward.
Using Upknee after waiting for a split second is perfect.
**Keep in mind, this may mindset may not apply to Ermac, Raiden, or Reptile
If enemy blocks whole string, but NOT the mixup:
Examples:
B1214 [blocked], slide hits, wait, upknee
B214 [blocked], slide hits, wait, upknee
**B1214 [blocked], tackle hits…
**the reason for this is, after tackle hits a ducking enemy, they may either jump/ dash forward, roll back, wakeup, stand, or do nothing at all (play dead).
**After this happens for any reason:
Slide
Tackle
EXPortal, [NjP]
Block (if they have a ranged, dangerous wakeup)
Portal, dash back, [NjP or slide or tackle]
Note: Any other mixups apply to the tackle rule as well
The Portal Reset/Mixups:
The portal reset is what gives Noob fame. Most Noob users know it, but for those who don’t, here it is.
B1214, behind portal, tackle…
B214, behind portal, tackle…
F43, behind portal, tackle...
If the enemy goes through the portal in any way, you have many, MANY options:
NjP, B214, behind portal, tackle…
B2~B1214, behind portal, tackle…
NjP, F43, ghostball (for rollbacks)
F43, behind portal, tackle...
NjP, dash, 1, dash, 12, ghostball
NjP, dash, 1, dash, 12, EXUpknee, teleslam
NjP, dash, 1, dash, 12, EXUpknee, behind portal, tackle…
NjP, dash, 1, dash, F33, tackle or slide
Or just let them fall in front of you and mix them up!
For opponents that know The Portal Reset:
B1214, behind portal, DASH BACK, tackle (for those that rollback)
B1214, behind portal, TELESLAM (for those that rollback)
B1214, behind portal, BLOCK (for wakeup teleporters)
B1214, ON PORTAL, tackle or slide (for those that play dead, stand, or have an advancing wakeup)
Noob Saibot's Hesitation Effect!
Ive given it a name! :3
Weve all seen it whether from Noob or another character.
Its the act of stuttering your strings.
Ex: 1, 1, 12 Slide
Not only does the opponent have to pay attention to the OH or Low aspect, but he also has to decide when to release block to poke out or escape.
Because of utilizing this simple trick, ive been able to land complete combos due to the pressure applied to the opponent!
Rational Thinking ----> Irrational Thinking ----> Mindgame definition
Ill give a few examples:
b2, 212 Upknee
b1, b1214 Tackle
d3, 1, 212 Slide
2, 212 On Portal
Feel free to post your blockstrings below or discuss this gimicks usefulness!
With this knowledge, I hope to see much more efficiency and fearlessness from Saibot mainers in the common fisticuffs, and keep the enemy guessing! Vale!