Hey im new here.
I wish, I hope NRS add Noob in MKX , and he would have Sub Zero's and Noob Saibot's abilities. Thats would be awessome . Remember in MKSM if 2 players pick 2 Sub Zero one of them would be looks like Noob Saibot with ice arms.
.
The most important thing all his normals, strings should be the the same in all variations. Bi-Han should have fast armor breaking normals like Kang's b1, with the help of his shadow(Saibot), remember in MK9, he had some normals and strings , but unfortunately they are all was garbage, Noob was garbage.
For example you press f12 and Bi-han with fast Shadow punches breaks cassie's 6 frame armor.
And also Bi-Han should have normals and strings with ice weapon: ice hammer, ice scythe e.t.c.
Ice scythe, Ice hammer e.t.c.
1(h) - 10 frames, +2 on block
11(hm) - 11 frames, +2 on block
112(hmm) - 7 frames, -3 on block
11b1(hmm) - 15 frames, -5 on block (launcher)
2(h) - 6 frames, -1 on block (fear me)
21(hm) - 7 frames, 0 on block (fast shadow punch)
212(hmm) - 9 frames, -6 on block (together)
212f3(hmml) - 12 frames, -10 on block ( )
3(m) - 10 frames, -3 on block ()
3b4(hl) - 12 frames, - 5 on block (shadow low)
3f4b4 - (hloh) - 14 frames, - 6 on block (shadow overhead)
4(h) - 12 frames, +2 on block ()
4b1(hoh) - 17 frames, - 10 on block launcher
f1(mm) - 8 frames, - 7 on block ()
f12(mmm) - 10 frames, - 4 on block (fear us)
f123(mmm) - 13 frames, - 10 on block ()
f2(m) - 9 frames, -5 on block (long shadow)
f21(mm) -12 frames, -4 on block
f21b1(mmoh) - 13 frames, - 13 on block (launcing string with ice hammer)
f22 (mm) - 10 frames, -4 on block
f223+4 (mml) - 15 frames, -3 on block (string with ice scythe)
f223+4b1(mmloh) - 16 frames, -5 on block (hardknockdown string with ice scythe)
f223+4d3 (mmll) - 18 frames, -8 on block (string with ice scythe)
b1 (oh) - 16 frames, -15 on block, ( launcher with ice hammer )
b2 (oh) - 14 frames, -5 on block, (shadow overhead)
b21 (ohoh) - 18 frames, -12 on block (launching string with ice hammer)
f3(m) - 13 frames, - 4 on block ( )
f3b3(ml) - 12 frames, - 5 on block ()
f3b3b1 (mloh) - 9 frames, -4 on block (hardknockdown)
f33(mm) - 15 frames, -3 on block (hardknockdown)
f34 (mm) - 12 frames, -8 on block (launcher)
f4 (m) - 15 frames, -5 on block (launcher)
D1 (m) - 8 frames, -5 on block
d2 (m) - 8 frames, -13 on block (ice hammer uppercut)
d3 (m) - 12 frames, -3 on block
d4 (l) - 10 frames, -7 on block
j1 (oh) - 8 frames, -2 on block
j2 (oh) - 9 frames, +1 on block
j3 (oh) - 12 frames, -2 on block
j4 (oh) - 13 frames, -3 on block
njp1 or njp2 (oh) -13 frames, -5 on block
njk3 or njk4 (oh) -11 frames, -3 on block
1+3 (h) - 10 frames -5 on block (shadow throw)
Unique special moves in all variations and variationless:
1. Teleport(diffrent in variation Jumper). Very unsafe on block and can be ducked.
du (h) - 17 frames startup, 13% damage , can be done in the air. Noob’s teleport that slams the opponent into the ground.
du ex (h) - has armor, does 7% more damage and yields the same results as the regular version.
2. Slide (regular version different in variation Saibot) -20 on block
bf4 (l) - startup 7 frames, regular version simillar to Sub Zero slide, but faster.
bf4 ex (l) - startup 7 frames, has armor and launches opponent (Saibot hits the opponent and launch him in the air)
3. Ice ray (ice ray is better version of ice ball ) punishable -25 on block with pushback, ex version has better pushback and hard to punish
df2 - does damage and chip damage, startap 28 frames, may be directed diagonally upwards and downwards and to delay for 2 seconds
df2 ex - does more chip damage, startap 17 frames, may be directed diagonally upwards and downwards and to delay for 5 seconds
4. Shadow charge(ex version is different in variation Saibot). punishable -22 on block with slithly pushback
db1(m) - Noob’s main projectile. It’s great to use at halfscreen to fullscreen for zoning, startap 13 frames, does 8% damage
db1 ex (m) - does 8% more damage, and 10 frames startap
5. Shadow rage <Noob with his shadow multyhits opponent delivering barge of punches on opponent> - advancing special 8 frame startup hits mid. ex version has armor and breaks opponent armor - 8 on block with pushback
fd1<m> -
fd ex<m> -
Variation 1. Saibot (new shadow special moves and pressure with ghostball cancell)
1. Shadow Slide (in this variation regular version is projectile) punishable -18 on block with slithly pushback
bf4 (l) - startap 11 frame , does 6% damage
bf4 ex (l) - bf4 ex (l) - has armor and launches opponent (Saibot hits the opponent and launch him in the air)
2. Shadow charge(ex version is different in variation Saibot). punishable -22 on block with slithly pushback
db1(m) - Noob’s main projectile. It’s great to use at halfscreen to fullscreen for zoning, startap 13 frames, does 8% damage
db1 ex (m) - Shadow launches opponent in the air like in mk3, and has 9 frame startap
3.Saibot teleport - Saibot teleporting and slams opponent into the ground . - 30 on block and has 20 frames startap
db2 - does 8% damage
db2 ex - launches opponent
4. Ghostball ( projectail that makes the opponent unable to block and reverses direction inputs can be delayed and cancelled ) -15 on bloack
df1 - does 0% damage, and startap 33 frames
df1 ex - unbloakcable, does 3 % damage, and startap 27 frames
5. Shadow rage <Noob with his shadow multyhits opponent delivering barge of punches on opponent> - advancing special 8 frame startup hits mid. ex version has armor and breaks opponent armor - 8 on block with pushback
fd1<m> -
fd ex<m> -
6. Teleport(diffrent in variation Jumper). unsafe on block and can be ducked.
du (h) - 17 frames startup, 13% damage , can be done in the air. Noob’s teleport that slams the opponent into the ground.
du ex (h) - has armor, does 7% more damage and yields the same results as the regular version.
7. Ice ray (ice ray is better version of ice ball ) punishable -25 on block with pushback, ex version has better pushback and hard to punish
df2 - does damage and chip damage, startap 28 frames, may be directed diagonally upwards and downwards and to delay for 2 seconds
df2 ex - does more chip damage, startap 17 frames, may be directed diagonally upwards and downwards and to delay for 5 seconds
Variation 2. Jumper (lol) (teleport action and traps with black holes)
1. Teleport (in this varation teleport is simillar to Kung Lao’s teleport(MK9 ) you can cancel teleport, delay, which side you'll appear: above(from the ground) or bellow(from the sky), choose a direction behind enemy or in front of enemy, or away from the enemy e.t.c lol startap 15 frames, ex version has armor and startap 8 frames. punishable.
du - teleport up from the ground
ud - teleport down from the ground
du delay d - teleport up from the sky
ud delay d - teleport down from the sky
du, ud, du delay d and ud delay d - 1(oh): you can do teleport ovearhed in all teleport versions. startup 10 frames and - 19 on block
du, ud, du delay d and ud delay d - 3(m): you can do teleport kick in all teleport versions. startup 9 frames and - 8 on block
du, ud, du delay d and ud delay d - 2(h): unbloacable, you can do teleport throw only teleporting from the gound , has the same animation like in all variations, startup 10 frames and very bad on whiff
2. Black hole (simillar to mk9 version) startup 30 frames, ex version has startup 25 frames, can not be interrupted if Noob gets hit, like Tremor’s rock shower, and if opponent catched in the black hole he teleporting above Noob. punishable.
df1(Above Opponent) -
dfb1(Behind Opponent) -
dbf1(Front of Opponent) -
3. black hole bomb lol (simillar to Smoke’s bomb in mk9) Bi-Han throws black hole under the feet of the enemy startup 22 frames, 30 (fullscreen). punishable
fb 2 -
bf 2 (fulscreen) -
4. Slide (regular version different in variation Saibot) -20 on block
bf4 (l) - regular version simillar to Sub Zero slide, but faster.
bf4 ex (l) - has armor and launches opponent (Saibot hits the opponent and launch him in the air)
5. Ice ray (ice ray is better version of ice ball ) punishable -25 on block with pushback, ex version has better pushback and hard to punish
df2 - does damage and chip damage, startap 28 frames, may be directed diagonally upwards and downwards and to delay for 2 seconds
df2 ex - does more chip damage, startap 17 frames, may be directed diagonally upwards and downwards and to delay for 5 seconds
6. Shadow charge(ex version is different in variation Saibot). punishable -22 on block with slithly pushback
db1(m) - Noob’s main projectile. It’s great to use at halfscreen to fullscreen for zoning, startap 13 frames, does 8% damage
db1 ex (m) - does 8% more damage, and 10 frames startap
7. Shadow rage <Noob with his shadow multyhits opponent delivering barge of punches on opponent> - advancing special 8 frame startup hits mid. ex version has armor and breaks opponent armor - 8 on block with pushback
fd1<m> -
fd ex<m> -
Variation 3. Cryomancer (New freezing ability moves)
1. Ice shower - does 2% damage, startup 18 frames, 50 from fulscreen can not be interrupted if Bi-han gets hit. punishable
df1(above opponent) -
dfb1(behind opponent) -
dbf1 (front of opponent) -
2. Polar blast(ice aura) - simillar to Scorpion’s flame aura does 3% damage and freezing opponent, startup 15 frames ex version has better range. punishable
bfd2 -
4. Slide (regular version different in variation Saibot) -20 on block
bf4 (l) - regular version simillar to Sub Zero slide, but faster.
bf4 ex (l) - has armor and launches opponent (Saibot hits the opponent and launch him in the air)
5. Ice ray (ice ray is better version of ice ball ) punishable -25 on block with pushback, ex version has better pushback and hard to punish
df2 - does damage and chip damage, startap 28 frames, may be directed diagonally upwards and downwards and to delay for 2 seconds
df2 ex - does more chip damage, startap 17 frames, may be directed diagonally upwards and downwards and to delay for 5 seconds
6. Shadow charge(ex version is different in variation Saibot). punishable -22 on block with slithly pushback
db1(m) - Noob’s main projectile. It’s great to use at halfscreen to fullscreen for zoning, startap 13 frames, does 8% damage
db1 ex (m) - does 8% more damage, and 10 frames startap
7. Teleport(diffrent in variation Jumper). Very unsafe on block and can be ducked.
du (h) - 17 frames startup, 13% damage , can be done in the air. Noob’s teleport that slams the opponent into the ground.
du ex (h) - has armor, does 7% more damage and yields the same results as the regular version.
8. Shadow rage <Noob with his shadow multyhits opponent delivering barge of punches on opponent> - advancing special 8 frame startup hits mid. ex version has armor and breaks opponent armor - 8 on block with pushback
fd1<m> -
fd ex<m> -
So thats all.