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Guide - Tigrar Fury "No Longer A Stripped Commoner!"Espio's Tigrar Fury Guide Version 5.0

Espio

Kokomo
This is a major content update for the original post:

  • Video- Goro/Kitana: Zoning, Footsies, & Patch Changes from 8/31/2015 patch discussed.
  • Core Normals & Strings section added as per request.
  • Off The Beaten Path: Thinking Outside The Box & 9/24/2015 hotfix discussed.
  • Combo Section updates with more damaging low fireball combos.
If anyone has any suggested additions or improvements, always feel free to tag me and let me know, there is always room for improvement.


@4x4lo8o I added a core normals section above the in depth discussion of normals as per your suggestion. Let me know what you think (anyone feel free to as well).

Core Normals & Strings (No Particular Order)
Forward 3
Down 1/Down 3/Down 4
Back 1
Back 1,2,1
Back 3
Up 1/Up 2
3, down 3
Back 1,2, up 2
Forward 4

2,1,4
1,2,1
Forward 2,1, 4


Goro & Kitana- Discussion/Comparisons: Zoning, Footsies & Patch 8/31/2015.

Off The Beaten Path: Thinking Outside the Box & Hotfix 9/21/2015

*See combo section for adjustments to that portion*
 

Mortal Komhat

Worst Well-Established Goro Player Ever
Rando DF stuff you might wanna include - I checked and on block, you'll gain the same meter from PW than you will from Fang Spin. So essentially unless you're fishing for them unblocking during a non-EX PW for some stupid reason (someone did that to me tonight) or you're at the tippy-tip of f3, you want to use db2 instead of PW because it's slightly safer. (-4 to -5 from what's written in-game.)
 

Espio

Kokomo
I made what will probably be my final update to this guide for the foreseeable future. My interests in Goro have more or less entirely shifted to Dragon Fangs so I'll be making a much cleaner, more streamlined/accessible guide focusing on that variation of Goro in the coming weeks/month.

Not to mention, nothing really of note has changed with Tigrar Fury since the previous patch that hasn't also changed for the other two variations.

This thread has been updated with positive and negative patch note changes that apply to this variation. I had fun with this guide and I look forward to working hard on an even better one in the very near future that focuses more on visuals and applicability.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
Nothing of note has really changed with Goro except walk/runspeed and Kuatan Warrior being made irrelevant with the overall OTG adjustments.

Honestly, that's the only thing that disappoints me with the character. I'd love to dig into him again but it feels like, well, everything's been found. :/
 

Espio

Kokomo
Nothing of note has really changed with Goro except walk/runspeed and Kuatan Warrior being made irrelevant with the overall OTG adjustments.

Honestly, that's the only thing that disappoints me with the character. I'd love to dig into him again but it feels like, well, everything's been found. :/
The command grab comboing on hit with a bar is a big change in my opinion as it gives a lot more life to Back 3 than it originally had plus being able to combo on hit from forward 3 etc gives us some solid unbreakable damage nearing almost 30%.

There's a lot that the mobility buff grants us honestly outside of the obvious. Forward 3 got indirectly made better because of it among other normals like Back 1 or run up throw as a real mix up. His changes seem minor, but they're extremely far reaching. He feels similar, but also very new in a lot of ways.


Only real change is low fireball metereless combos in the corner. Or was that always there and we didn't know?
Off what? It doesn't combo for me off of anything other than what it has always combo'd off of in the corner. Back 1 might always have and is very inconsistent. Forward 3 and standing 3 into low fireball have 100% for sure always combo'd in the corner and mid screen before XL. A lot of stuff just downright whiffs still.
 

Nuovo_Cabjoy

G O R O B O Y S
Off what? It doesn't combo for me off of anything other than what it has always combo'd off of in the corner. Back 1 might always have and is very inconsistent. Forward 3 and standing 3 into low fireball have 100% for sure always combo'd in the corner and mid screen before XL. A lot of stuff just downright whiffs still.
All good Espio I'm just a tigrar scrub it seems haha, I didn't realise you could do that before haha. What do you do midscreen? d1xxSG or d4xxpw or something?
 

Espio

Kokomo
What are your go to combos from an far EX low fireball?
After the XL patch you can now run up, run cancel into back 1,2 up 2, standing 4, shokan grab for 31%.

Forward 3 is much easier instead, but you're getting 25% instead.

this really is maybe the best guide on this site. Nice work man
Thanks so much :).

More updates will be coming in the future, I haven't made a big update announcement in a while because most of my changes have just been combo updates and quality of life changes, but that may change in the near future, especially if we do actually get a legit patch.
 

Espio

Kokomo
10/4/2016 Patch changes for Goro

As of this patch, I am happy to announce that Tigrar Fury Goro is no longer a stripped commoner!

Lots of variation specific issues have been addressed plus universal buffs to his stagger strings like 2,1,4 and he now has a staggerable mid pressure game courtesy of Forward 2,1 and all its variants.

Losing +12 on flame breath is well worth it given that it is still +7 and he now has two of his three ex fireballs that hit mid.

I will continue to update as new knowledge surfaces and the grand overhaul and video might me incoming in the future, stay tuned!


Goro - BP,FP,BK is now -2 on block (up from -5)
Goro - Towards+BP now has 17 startup frames (down from 22)
Goro - Increased the range of Towards+FK
Goro - removed 5 recovery frames from Away+BK
Goro -
Fist Flurry now does all 6 hits on block and is now -12 on block (down from -5)
Goro - Fist Flurry & Punch Walk now cause the same air reactions making combos more consistent
Goro - Shokan Slam & Krush now have 2 hits of armor
Goro - Fist Flurry no longer pops up the opponent but can still be enhanced
Goro (Tigrar Fury)
- removed 5 recovery frames from Flame Ball
Goro (Tigrar Fury) - Dragon Torch now has 30 frames of armor (up from 20)
Goro (Tigrar Fury) - Dragon Breath is now +7 on block (down from +12)
Goro (Tigrar Fury) - Flame Chain has increased pushback on block, has 4 less recovery frames, and the last two projectiles now hit mid
 

Espio

Kokomo
Yo @Espio do you think Tigrar is definitely his best now or is he still equal with DF?
Dragon Fangs just decisively took the number one spot. It was debatable before, but now it is clear.

Dragon Fangs has a really fast fireball so now he can compete at multiple ranges very well and compliment his telestomp game with it. Regular fireball and ex fireball function as true blockstrings off forward 2,1 and 2,1 among others while being able to be plus 10 for a bar. The better range, better mix ups have always been a thing, but then you factor in the better armored attacks Dragon Fangs Goro has as a whole since ex punch walk is now unsafe, Dragon Fangs has a +7 two hit armor move while Tigrar Fury has ex flame breath, which is still questionable and nowhere near as versatile or useful as fang stab is as a move.

Dragon Fangs just outclasses it in every relevant way including damage. This patch took away the real advantage Tigrar Fury had over Dragon Fangs.

Making fireballs mid on ex was a great edition, but then they went and made Dragon Fangs so well rounded and complete that it doesn't really matter much.

The new order in my opinion is outright: Dragon Fangs > Tigrar Fury>>>>>>>>>Kuatan Warrior(just a potato variation).

Tigrar is still worth using though, but when Dragon Fangs has all this brilliant utility it's hard to justify.
 

CrazyFingers

The Power of Lame Compels You
Dragon Fangs just decisively took the number one spot. It was debatable before, but now it is clear.

Dragon Fangs has a really fast fireball so now he can compete at multiple ranges very well and compliment his telestomp game with it. Regular fireball and ex fireball function as true blockstrings off forward 2,1 and 2,1 among others while being able to be plus 10 for a bar. The better range, better mix ups have always been a thing, but then you factor in the better armored attacks Dragon Fangs Goro has as a whole since ex punch walk is now unsafe, Dragon Fangs has a +7 two hit armor move while Tigrar Fury has ex flame breath, which is still questionable and nowhere near as versatile or useful as fang stab is as a move.

Dragon Fangs just outclasses it in every relevant way including damage. This patch took away the real advantage Tigrar Fury had over Dragon Fangs.

Making fireballs mid on ex was a great edition, but then they went and made Dragon Fangs so well rounded and complete that it doesn't really matter much.

The new order in my opinion is outright: Dragon Fangs > Tigrar Fury>>>>>>>>>Kuatan Warrior(just a potato variation).


Tigrar is still worth using though, but when Dragon Fangs has all this brilliant utility it's hard to justify.
Your insight is always delightful to read Espio. Thank you for the response!
 

Parasurama

Dragon
Dragon Fangs just decisively took the number one spot. It was debatable before, but now it is clear.

Dragon Fangs has a really fast fireball so now he can compete at multiple ranges very well and compliment his telestomp game with it. Regular fireball and ex fireball function as true blockstrings off forward 2,1 and 2,1 among others while being able to be plus 10 for a bar. The better range, better mix ups have always been a thing, but then you factor in the better armored attacks Dragon Fangs Goro has as a whole since ex punch walk is now unsafe, Dragon Fangs has a +7 two hit armor move while Tigrar Fury has ex flame breath, which is still questionable and nowhere near as versatile or useful as fang stab is as a move.

Dragon Fangs just outclasses it in every relevant way including damage. This patch took away the real advantage Tigrar Fury had over Dragon Fangs.

Making fireballs mid on ex was a great edition, but then they went and made Dragon Fangs so well rounded and complete that it doesn't really matter much.

The new order in my opinion is outright: Dragon Fangs > Tigrar Fury>>>>>>>>>Kuatan Warrior(just a potato variation).

Tigrar is still worth using though, but when Dragon Fangs has all this brilliant utility it's hard to justify.
So for zoning there is no real advantage but what about the meterless plus frames? I feel the low fireballs are too slow to do in the neutral. Is f2 low fireball a mix up or just pseudo?
 

Espio

Kokomo
So for zoning there is no real advantage but what about the meterless plus frames? I feel the low fireballs are too slow to do in the neutral. Is f2 low fireball a mix up or just pseudo?
I mean, you might catch people but it's not like it's something you're gonna do often.

The flame breath and range of it is good. Like I said, I do not believe there's anything wrong with Tigrar, but part of its core was weakened by the non-Tigrar Fury fireball buffs and with that improvement to Dragon Fangs, who already has one of the best armor moves, better chip, range and damage it's just harder to justify, but it is still worth using as it's not bad, just Dragon Fangs has more.