What's new

Nightwing's B13...

KombatNerd

Justice 4 Firestorm
The red-headed stepchild is worth something...

I remember going into practice mode one day playing around and I found two possible uses for it. One is pretty helpful in some cases, and the other is inconsistent from what I've tested.

The best use of the B13 string:

After certain knockdowns, Nightwing can make it so that certain wake-ups whiff by a well-timed whiffing of B13. The way that this works is that the 3 in B13 lowers his hitbox like no other. Why is this helpful? Some of the wake-ups that whiff include:

-WW's Lasso Spin
-Joker's Acid Flower
-KF's and Billy's Command Grabs (Billy's high and low both whiff)

and with the right timing, wake-up parries can whiff.

For this to work midscreen, it can only work with 113 as an ender. In the corner you can use 112, 333, 223, as well.
 

gpmoney

CORN | gpmoney. Saltier than a bag of chips.
This is nice I'm gonna test this. I've just been using b13 in spark cancels after d12 for the 'hot sause' set up. The real question is risk vs reward lol
 

TakeAChance

TYM White Knight
Something to remember. Also good to know that Ex Pounds at hot sauce distance will blow up every single wakeup here as well.

This coupled with the staff tho could prove pretty interesting.

Will B1~ex flip kick still cross over?