KombatNerd
Justice 4 Firestorm
The red-headed stepchild is worth something...
I remember going into practice mode one day playing around and I found two possible uses for it. One is pretty helpful in some cases, and the other is inconsistent from what I've tested.
The best use of the B13 string:
After certain knockdowns, Nightwing can make it so that certain wake-ups whiff by a well-timed whiffing of B13. The way that this works is that the 3 in B13 lowers his hitbox like no other. Why is this helpful? Some of the wake-ups that whiff include:
-WW's Lasso Spin
-Joker's Acid Flower
-KF's and Billy's Command Grabs (Billy's high and low both whiff)
and with the right timing, wake-up parries can whiff.
For this to work midscreen, it can only work with 113 as an ender. In the corner you can use 112, 333, 223, as well.
I remember going into practice mode one day playing around and I found two possible uses for it. One is pretty helpful in some cases, and the other is inconsistent from what I've tested.
The best use of the B13 string:
After certain knockdowns, Nightwing can make it so that certain wake-ups whiff by a well-timed whiffing of B13. The way that this works is that the 3 in B13 lowers his hitbox like no other. Why is this helpful? Some of the wake-ups that whiff include:
-WW's Lasso Spin
-Joker's Acid Flower
-KF's and Billy's Command Grabs (Billy's high and low both whiff)
and with the right timing, wake-up parries can whiff.
For this to work midscreen, it can only work with 113 as an ender. In the corner you can use 112, 333, 223, as well.