well that is one school of thought but i don't think that a beginner necessarily needs to learn run cancels from the start. For me learning run cancels didn't matter as much as actually understanding how the game's hitboxes /gravity/ dial-a-combo system works. I never played a mortal kombat game before, i'm a tekken guy and i got a way with mashing my combos because i would always do the right input at the right window. I play this game and the game doesn't forgive that at all , dial-a-combo system took me forever to get down so for me run cancelling i didn't get down until later, i kept trying it but just couldn't do it. I don't think it is a necessarily hard and fast rule that a beginner needs to learn run cancels combos from the start. I feel like for me that was too much - I think that's sort of what EntropicByDesign was saying too. For me I wasn't trying to get as much advantage with the least amount of work it was just run cancels was just too brain boggling for me on top of everything else.the reason why she is such a good beginning character is that it teaches you how to run cancel, something that can carry over to nearly every character and is massively helpful, it forces you to learn it and get used to it for her bnbs, it gets you used to micromanaging your stamina bar and why it is so important, yeah she isnt the easiest character to learn for beginners but she does the best at teaching beginners the mechanics of the game through learning the character
im not saying that they need to learn it from the start, hell in match most people new to cassie just alternate through a couple strings mashing the shit out of them and never doing her combos, it is that it gives them these mechanics to learn as they learn the character, they have a character that has something for each aspect of the game, zoning, (hollywood or spec ops) rushdown (literally every variation) space control (once again every variation) the character is probably the most flexible character in the game, she is the jack of all trades, she can literally do anything and do it fairly well, it allows beginners to experiment and see how they like to play all within one character, and the variations only have minor changes that drastically changes the characters playstyle, while still being able to carry your knowledge from one variation to the next so learning a new variation isnt as intimidating as say kenshi where literally none of the combos are universal, in my opinion she is the best possible candidate for a person trying to pick up the game, she can be played at a low level and still succeed and has a lot of depth and takes a lot of time to master completely, she is pretty much everything one would want out of a character when picking up a new game, or at least again in my opinionwell that is one school of thought but i don't think that a beginner necessarily needs to learn run cancels from the start. For me learning run cancels didn't matter as much as actually understanding how the game's hitboxes /gravity/ dial-a-combo system works. I never played a mortal kombat game before, i'm a tekken guy and i got a way with mashing my combos because i would always do the right input at the right window. I play this game and the game doesn't forgive that at all , dial-a-combo system took me forever to get down so for me run cancelling i didn't get down until later, i kept trying it but just couldn't do it. I don't think it is a necessarily hard and fast rule that a beginner needs to learn run cancels combos from the start. I feel like for me that was too much - I think that's sort of what EntropicByDesign was saying too. For me I wasn't trying to get as much advantage with the least amount of work it was just run cancels was just too brain boggling for me on top of everything else.
not sure why you keep trying to son me into joining ur 'Cassie is beginner character' camp. i'm not on board yo. Have a good day. You ain't bad.im not saying that they need to learn it from the start, hell in match most people new to cassie just alternate through a couple strings mashing the shit out of them and never doing her combos, it is that it gives them these mechanics to learn as they learn the character, they have a character that has something for each aspect of the game, zoning, (hollywood or spec ops) rushdown (literally every variation) space control (once again every variation) the character is probably the most flexible character in the game, she is the jack of all trades, she can literally do anything and do it fairly well, it allows beginners to experiment and see how they like to play all within one character, and the variations only have minor changes that drastically changes the characters playstyle, while still being able to carry your knowledge from one variation to the next so learning a new variation isnt as intimidating as say kenshi where literally none of the combos are universal, in my opinion she is the best possible candidate for a person trying to pick up the game, she can be played at a low level and still succeed and has a lot of depth and takes a lot of time to master completely, she is pretty much everything one would want out of a character when picking up a new game, or at least again in my opinion
For fuck sakes this.i know you will be tempted but stay offline.