Hi, i'm new to mk9 and i was wondering,what are some good characters for me to get used to the game.And get good with that wont be to complicated right out of the gate????
Easiest to pick up and improve fast with: Kung Lao, Kenshi
Godmode at the cost of a lot of work: Kabal, Cyrax
Alternatives that take work: Sonya, Jax
Kung Lao is a mobility rushdown character that pressures the opponent with a flexible use of superior tools. This means that you can literally just throw out most of his stuff and beat out the opponent unless they are using armor or know how to shut each tool down. I consider him third from the top on this game, but he shares that position with Cyrax.
Kenshi is a zoner, capable of keeping opponents out and dealing damage across the screen while remaining unpunishable by most other characters. His game consists of baiting, punishing and distant pressure. He's the second most broken character in the game by far, his worst matchup being Kabal and Lao, and literally destroying 30 characters with them having next to no chance of getting in on him let alone dealing considerable damage.
Kabal is the ultimate godmode. You need to understand how he works and every information you can get but this character is broken beyond repair, making even the others suffer by simply there being nothing this character cannot do. He can zone just about anybody with instant air projectile barrage and low saw to stop their advance, and his dash cancel makes him top notch in rushdown. All at the cost of having to put in hours of practice to make your execution of him seamless.
Cyrax is the combo king. It's easy to fight Cyrax because if he catches you in the net, you can just put down your controller and go grab a drink. 100% combo anyone? He does take work to learn and even more to master, but he's one of those characters that went wrong with MK9.
Sonya is a spacing and rushdown character, requiring excellent fundamentals and flawless timing as well as understanding your opponent's options. Her instant divekick destroys pokes and her armored cartwheel leads to high damage, that paired with her flexible mixups and overheads, she's capable of bringing any of the boys to their knees. *whip noise*
Jax excels in the corner but his amazing normals and armored overhead aren't enough, so he has fast projectiles and the unblockable ground pound which leads to high damage and keeps the opponent guessing as well as needing to constantly be on the move, lest they get caught in a GP>1,1,1,1,1,1,1,1,DashPunch for about the third of their lives. This is stupidly effective in the corner where he can do 100% damage if he has bars to enhance his ground pound.