Raynex
Intelligence + Speed + Power
Hey everyone!
I'm been playing Superman since IJ1 release, and was heavily involved in the forums here back when the game was new. In IJ2, he is slightly nerfed in some areas, like with the scaling they added to dive-bomb corner resets.
I don't want to be too quick and call this a 'new' vortex or anything, but it definitely functions like one. I got inspiration from Batman's MB grapple reset, where you do a deep j.2, then mix-up using the heavy frame advantage. j.2, st.11 gives you a throw or strike mix-up at +15, but this gives you almost double the frames and opens up a whole new tree of options.
1. This clip shows that you are at +25 (or more) after a deep j.2.
Superman's D1 is 6f, and F3 is 30f. After the j.2, pretty much every move in his arsenal becomes uninterruptible by even the fastest moves in the game. Because it's a standing reset, you also don't have to worry about wake-ups.
https://twitter.com/raynexpress/status/881243162722881538
2. Here are a ton of options you can try after the deep j.2. Every single one of these options is uninterruptible if you time it properly (like Bat's grapple reset). I also end each combo in the exact same setup to show that you can loop it for a 'vortex' if you have a bar to spare.
*I opted to NOT use F23 xx trait early in the combo because I wanted the trait damage buff to last into the second combo if the reset hits.
https://twitter.com/raynexpress/status/881248265764777984
I should also mention that you can opt for Heat Zap, st.3 xx Scoop after any freeze to go for max damage rather than a reset as well.
I'm been playing Superman since IJ1 release, and was heavily involved in the forums here back when the game was new. In IJ2, he is slightly nerfed in some areas, like with the scaling they added to dive-bomb corner resets.
I don't want to be too quick and call this a 'new' vortex or anything, but it definitely functions like one. I got inspiration from Batman's MB grapple reset, where you do a deep j.2, then mix-up using the heavy frame advantage. j.2, st.11 gives you a throw or strike mix-up at +15, but this gives you almost double the frames and opens up a whole new tree of options.
1. This clip shows that you are at +25 (or more) after a deep j.2.
Superman's D1 is 6f, and F3 is 30f. After the j.2, pretty much every move in his arsenal becomes uninterruptible by even the fastest moves in the game. Because it's a standing reset, you also don't have to worry about wake-ups.
https://twitter.com/raynexpress/status/881243162722881538
2. Here are a ton of options you can try after the deep j.2. Every single one of these options is uninterruptible if you time it properly (like Bat's grapple reset). I also end each combo in the exact same setup to show that you can loop it for a 'vortex' if you have a bar to spare.
*I opted to NOT use F23 xx trait early in the combo because I wanted the trait damage buff to last into the second combo if the reset hits.
https://twitter.com/raynexpress/status/881248265764777984
I should also mention that you can opt for Heat Zap, st.3 xx Scoop after any freeze to go for max damage rather than a reset as well.