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Laos_boy Have you tested it with the character walking back? Sometimes that causes things not to cross up depending on the characters walk speed.
walk speed doesnt matter, its dashes but thanks for bringing up the point of testing
Sadly I was unable to test it. So can someone confirm?
i looked into this before but stopped when saw the range of different variables on the whole cast.
i had to remember who 21,b12 and at the time 2u3 whiffed on so i wasnt going down the road of remembering more character specific stuff lol
pretty much its more ghetto mix up that a vortex setup,
every character can escape the j2/j3 without guessing which side your going to land on by backdashing from the direction scorpion is jumping from.
after that there is 4 main layers of character specificness.
*there backdash will escape j2/j3 but will still be hit by a follow up 1 (example MMH)
*there backdash will escape j2 but be hit by follow up normal but opponent can guess a forward dash instead, there backdash will escape j3 and follow up as normal (example zod)
*there backdash will escape j3 but the follow up 1 will hit, there backdash will escape the j2 and follow up normal (example lobo)
*there backdash will escape j2/j3 and follows ups will whiff (example batgirl)
personally the only non escapable vortex option for right after a MB spear ive found is, whiff a nj3, then either instant j1 or b1. no escape options.
this setup makes instant j1 x100 easier to land also (for smaller bitches like batgirl/frost/catwoman)