Found the thread, it wasn't too long ago either. http://testyourmight.com/forum/showthread.php?10214-New-Reptile-ResetsStandard BnBs
1,2,2,fast forceball,NJP,3,2slow forceball,3,2,1,slide = 34%
3,2,1,whiffed elbow dash,NJP,3,2,fast forceball,slow forceball,3,2,1,slide = 37%
2,f3,1+2 and f3,1+2 BnBs
1,2,2,fast forceball,NJP,3,2slow forceball,2,f3,1+2 = 33% even though it says 31% because even if they block you still get 2% chip damage.
For the 3,2,1 version you have to use f3,1+2 instead of 2,f3,1+2 because the 2 wont link in..
3,2,1,whiffed elbow dash,NJP,3,2,fast forceball,slow forceball,f3,1+2 = 35% even though it says 33% because chip damage gives you that extra 2% again.
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Sorry to thread hijack, lol, just trying to figure out Reptiles game. If you happen to find that thread please post the link, I would like to read it! For now, doesnt the 2,f3,1+2 and f3,1+2 BnBs seem like the best bet since you can instantly continue pressure and possibly do even greater damage if the last overhead hit isnt blocked?
I read through the last few pages of it and it looks like, although the 1+2 is a cool mixup that, if blocked will allow you to continue pressure, it is not generally practical because smart players will just take it. It's a good gimmick though, do whatever you want. Personally, I'm gonna try using it more often to see if it works for me.