Chuckychuck
Warrior
After a forward throw Reptile can f2 or b1 if the opponent is holding down+block and it will stand them up.
OTG OPTIONS
F2 :
Reptile is spaced just inside dash distance and is at +7 off the forward throw, making f2 and b1 both 8 frames. You can bait a wake up, react to a jump, back off and zone and of course dash right away to reverse a wake up and be on the other side of your opponent for pressure or yet another forward throw.
TESTING
During most of my testing my opponents would hold down block or try to jump out. Try it yourself and see how you find it. The f2 can catch a jump but my testing so far has been unreliable regarding the jump out option and I do not own an ASUS monitor so my inputs may have been delayed. The f2 exfb option caught jump attempts fairly often but without an ASUS monitor it's difficult to know whether or not I input the f2 late or if a jump out is a legit escape. I would mash f2 and my testing buddy would hold up+back and sometimes I would clip them and sometimes I would not. Regardless, the OTG properties apply to an idle opponent holding down+block.
Enjoy!
OTG OPTIONS
F2 :
- check the down block with f2b1 for a launch
- gamble 1 bar for ex acid hand launch into full combo
- pressure with f2 ex dash
- make f2 safe by canceling into invisibility (it's -12 alone)
- spend 1 bar to get the S tier option; become safe and with adv on block or launch into full combo with f2 exfb on hit (this can catch a jump)
- pulls them right in your face and puts you both at neutral
Reptile is spaced just inside dash distance and is at +7 off the forward throw, making f2 and b1 both 8 frames. You can bait a wake up, react to a jump, back off and zone and of course dash right away to reverse a wake up and be on the other side of your opponent for pressure or yet another forward throw.
TESTING
During most of my testing my opponents would hold down block or try to jump out. Try it yourself and see how you find it. The f2 can catch a jump but my testing so far has been unreliable regarding the jump out option and I do not own an ASUS monitor so my inputs may have been delayed. The f2 exfb option caught jump attempts fairly often but without an ASUS monitor it's difficult to know whether or not I input the f2 late or if a jump out is a legit escape. I would mash f2 and my testing buddy would hold up+back and sometimes I would clip them and sometimes I would not. Regardless, the OTG properties apply to an idle opponent holding down+block.
Enjoy!