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Combo List - Tremor New Optimal Combo List

Here's a list of new optimal combos I've found with Tremor. Best damage with best meter building. Hope you enjoy.

Legend:
OP = Overhead Punch (db2d)
UP = Uppercut Punch (db2u)
SP = Straight Punch (db2)
GQ = Ground Quake (dd4)
SS = Stone Shatter (db1)
dSS = Down Stone Shatter (db1d)
RM = Rolling Magma (bf4) *Lava skin Metallic only*

Aftershock:
*Midscreen*
Starter, OP, F3, UP, run, F121, SP ~ex GQ
(F12- 43%, 21D4- 45%, B32- 45%)

*Corner*
Starter, OP, 4, UP, F3, UP, 123, SS ~ex GQ
(F12- 48%, 21D4- 50%, B32- 51%)

Crystalline:
*Midscreen*
Starter, OP, F3, UP, run, F121, SP ~ex GQ
(F12- 43%, 21D4- 45%, B32- 45%)

Starter, ex dSS, F3, UP, run, F121, SP (~ex GQ)
(F12- 36%, 21D4- 38%, B32- 39%)
(With OTG: F12- 49%, 21D4- 51%, B32- 52%)

*Corner*
Starter, OP, 4, UP, F3, UP, 3, SP ~ex GQ
(F12- 47%, 21D4- 49%, B32- 50%)

Starter, ex dSS, 4, UP, F3, UP, 3, SP (~ ex GQ)
(F12- 40%, 21D4- 42%, B32- 43%)
(With OTG: F12- 53%, 21D4- 55%, B32- 56%)

Metallic (Gold Skin):
*See Crystalline BnBs off OP launcher*

Metallic (Lava Skin):
*Midscreen* (Meterless w/ restand)
Starter, OP, F3, UP, run, 123 SS
(F12- 30%, 21D4- 32%, B32- 33%)

F12, RM, NJP, run, 3, UP, 123, SS
(32%)
*RM can be linked off B32 midscreen but is range dependant*

*Corner* (meterless w/ restand)
Starter, OP, 4, UP, 3, UP, 123, SS
(F12- 35%, 21D4- 37%, B32- 38%)

Starter, RM, 4, UP, 3, UP, 123, SS
(F12- 37%, 21D4- 39%, B32- 40%)

*Midscreen OTG*
Starter, OP, F3, UP, NJP, B121 ~ex GQ
(F12- 42%, 21D4- 45%, B32- 46%)

*Corner OTG*
Starter, OP, 4, UP, NJP, B121 ~ex GQ
(F12- 45%, 21D4- 47%, B32- 48%)


*Hit confirmable (corner)*
Aftershock:
F121 ~D4, UP, 3, UP, 123, SS ~ex GQ
(41%)

21D4U4 ~D4, UP, 3, UP, 123, SS ~ex GQ
(45%)

Crystalline & Gold Skin Metallic:
F121 ~D4, UP, 3, UP, 3, SP ~ex GQ
(39%)

21D4U4 ~D4, UP, 3, UP, 3, SP ~ex GQ
(43%)

Lava Skin Metallic:
F121 ~D4, UP, 3, UP, 123, SS
(29%)

21D4U4 ~D4, UP, 3, UP, 123, SS
(33%)
 
How many combo threads does one character need?
The one that's stickied isn't current. Plus I just found 15+ new combos that no one is using that are higher damage and gain the same if not more meter.

Since it's across all three variations and essentially a complete reworking of Tremor's BnBs I figured it was best to make my own thread and not rely on someone else to rewrite the OP of theirs.

I'm....sorry? Lol
 

CJKRattlehead

Two men enter, one man leaves!
The one that's stickied isn't current. Plus I just found 15+ new combos that no one is using that are higher damage and gain the same if not more meter.

Since it's across all three variations and essentially a complete reworking of Tremor's BnBs I figured it was best to make my own thread and not rely on someone else to rewrite the OP of theirs.

I'm....sorry? Lol
It's just gonna get merged anyways though
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
@RM Crimson Panther emmm sorry to crash the party but alot of this isn't optimal and anything you posted could of easily been edited into op of original thread either by op who updates when tagged or myself.
but its 4am where i am so ill deal with having two stickied combo threads tomorrow :/
 

EntropicByDesign

It's all so very confusing.
Sniff.

You... You.. I.. I mean..

I dont have to do B2xdb2u juggles after 21d4? And I get more damage from it.. and.. Im.. IM JUST SO HAPPY RIGHT NOW I DONT KNOW WHERE MY FACE IS JESUS CHRIST.

I almost made extra TYM accounts so that I could like the OP more than just once.
 
@RM Crimson Panther emmm sorry to crash the party but alot of this isn't optimal and anything you posted could of easily been edited into op of original thread either by op who updates when tagged or myself.
but its 4am where i am so ill deal with having two stickied combo threads tomorrow :/
How are they not? Higher damage. Same or more meter building than the old bnbs. Explanation?
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
How are they not? Higher damage. Same or more meter building than the old bnbs. Explanation?
not including the double f44 ones of what i currently know i have higher off:
aftershock/gold/crystalline corner meterless and 1 bar sections,
crystalline 2bar midscreen and corner sections
metallic midscreen sections.

just going to go off b32 instead of doing every string

aftershock/crystalline/gold corner
b32~op-4~up, f4, 123~sp ex dd4 - 52% (39+13)

crystalline mid 2 bar
b32~ex ssd. deep njp, f3~ts~b2~sp ex dd4 - 53% (40+13)
( @xInfra Deadx i know you posted that combo video for "funsies" but that deep njp thing is a pretty sweet find for his midscrren damage, do think b2~sp alot more viable than the rc b12~sp being honest though)

crystalline 2 bar corner
b32~ex ssd, 4~up, f4 123~db2 ex dd4 - 58% (45+13)

metallic mid
i posted combos that have 1% higher base damage & 4% higher if include the guaranteed chip from the rc f121 in a thread about using lava shatter few days ago, your corner combos are correct though, i just didnt put 123~ss as ender because i find the 3~ss much much more viable as ss tends to drop off that good bit, especially against females but 123 is possible and to my knowledge optimal.
also with f12~rolling magma, if you do f12~rm,f3~rm,rm,rm,33 thats 35% and you can otg off it aswell @Undeadjim posted that i think
(although i did see @EGP Wonder_Chef wonderchef popping off some combos on his stream i must ask him about)


with the late hit confirm f121/section you have you could increase the meter build if you did shatter cancel,f1~up instead of the d4~up but im guessing you were going for if you dont cancel/ f121 or the last 1 hits from a stagger but i dunno why you wouldnt be either loading up a sp or ss cancel of 21d4u4 since its unsafe unlike f121


*puts mod hat on now* your op is better laid out than the original op but there is still alot of good info in old thread so hows about ill edit this to the op of the original thread to give @YGDWaffles a better frame to edit off and be less work for him ,ill add in ones i listed aswell, easier and clearer for everyone one else to read better info. everybody wins, everybodys happy. that sound good? (be easier than a merge because all the posts will be in order of date which makes editing bit annoying)
 
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EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Technically I think the highest meterless corner combo is:

Whatever xx OH Punch > F4 > F4 > 123 xx Straight Punch > OTG

or for aftershock (easier but same damage)
Wahtever xx OH Punch > F4 > F4 > D1 > 12D3 > 12 xx DB1 > OTG

It's only like 1% higher than listed here though.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
crystalline mid 2 bar
b32~ex ssd. deep njp, f3~ts~b2~sp ex dd4 - 53% (40+13)
( @xInfra Deadx i know you posted that combo video for "funsies" but that deep njp thing is a pretty sweet find for his midscrren damage, do think b2~sp alot more viable than the rc b12~sp being honest though)
Yeah, by all means, I use B2 as well instead of B1,2. Not a worse feeling than dropping your combo for an extra 2% and getting fucked by a wakeup.
 
of what i currently know i have higher off:
aftershock/gold/crystalline corner meterless and 1 bar sections,
crystalline 2bar midscreen and corner sections
metallic midscreen sections.

just going to go off b32 instead of doing every string

aftershock/crystalline/gold corner
b32~op-4~up, f4, 123~sp ex dd4 - 52% (39+13)

crystalline mid 2 bar
b32~ex ssd. deep njp, f3~ts~b2~sp ex dd4 - 53% (40+13)
( @xInfra Deadx i know you posted that combo video for "funsies" but that deep njp thing is a pretty sweet find for his midscrren damage, do think b2~sp alot more viable than the rc b12~sp being honest though)

crystalline 2 bar corner
b32~ex ssd, 4~up, f4 123~db2 ex dd4 - 58% (45+13)

metallic mid
i posted combos that have 1% higher base damage & 4% higher if include the guaranteed chip from the rc f121 in a thread about using lava shatter few days ago, your corner combos are correct though, i just didnt put 123~ss as ender because i find the 3~ss much much more viable as ss tends to drop off that good bit, especially against females but 123 is possible and to my knowledge optimal.
also with f12~rolling magma, if you do f12~rm,f3~rm,rm,rm,33 thats 35% and you can otg off it aswell @Undeadjim posted that i think
(although i did see @EGP Wonder_Chef wonderchef popping off some combos on his stream i must ask him about)


with the late hit confirm f121/section you have you could increase the meter build if you did shatter cancel,f1~up instead of the d4~up but im guessing you were going for if you dont cancel/ f121 or the last 1 hits from a stagger but i dunno why you wouldnt be either loading up a sp or ss cancel of 21d4u4 since its unsafe unlike f121


*puts mod hat on now* your op is better laid out than the original op but there is still alot of good info in old thread so hows about ill edit this to the op of the original thread to give @YGDWaffles a better frame to edit off and be less work for him ,ill add in ones i listed aswell, easier and clearer for everyone one else to read better info. everybody wins, everybodys happy. that sound good? (be easier than a merge because all the posts will be in order of date which makes editing bit annoying)
I see. These aren't all the ones I've found. They're just (in my mind) the most optimal. To me an optimal combo is a balance of damage and meter building within the combo not necessarily the highest damage period. Plus reliability. Stuff that seems combo montage worthy or "swaggy" I don't consider optimal. After all it can take just one dropped combo to lose a round/match.

And as far as putting this in the other thread, I explained why I made it into it's own thread but if you believe it should be in the original it's cool. There's not much I can do about it anyway.

Just hope it becomes easier to read and helps people.
 

EntropicByDesign

It's all so very confusing.
I would like the OP to be a little better formatted... Just sayin. Nothing against the work put in there.

Speaking of which... Fuck. I need to update the Kotal combo thread.
 

Arzumis

Noob
Optimized combos so we Tremor players can hit hard.

Midscreen

F12 db2d b3 db2u b12 db2 30%

B1d4 db2d b3 db2u b12 db2 31%

21d4 db2d b3 db2u b12 db2 32%

B32 db2d b3 db2u b12 db2 33%

*Afterschock can replace b12 db2 with 123 db1 for same damage*

Aftershock EX air dd1
Far b2 db2 22%
Mid b2 db2u j1 b2 db2 29%
Close b3 db2u run 123 db1 31%

Armor

Exdb2u b3 db2u b12 db2 31%

side switch

Exdb2u b2 db2u run f12 db2 28%

*aftershock can replace f12 db2 with f121 db1 for 29%*

Corner

F12 db2d 4 db2u f4 123 db2 36%

B1d4 db2d 4 db2u f4 123 db2 37%

21d4 db2d 4 db2u f4 123 db2 38%

B32 db2d 4 db2u f4 123 db2 39%

Corner rock setup

B1f4u4 db3 10%

21d4u4 db3 13%

F12db2u f4 b3 db2u 12u3 123 db3 35%

B1d4 db2u f4 b3 db2u 12u3 123 db3 36%

21d4 db2u f4 b3 db2u 12u3 123 db3 37%

B32 db2u f4 b3 db2u 12u3 123 db3
38%

*after All combos ending in a hard knockdown. You can exdd4 for an extra 13%*
If you guys have more damaging and practical combos please share.