Qwark28
Joker waiting room
I was in the lab yet again and I was experimenting with corner combos until I did a string I didn't recognise, 113.
I experimented with this string, saw its frame data and it was +3, what came to my mind was that B23 is also +3 and has very good cancel advantage for unavoidable throws and blockstring pressure so I wanted to try 113.
Fucking awesome. Black Adam now loses to noone and goes even with only wonderwoman.
113 has 24 frames or so of cancel advantage, this means you can do 113 into
Crossover divekick
Guaranteed throw - 6,5% min damage
B2
Blockstrings
Lightning
What this essentially means is that while BA had crossup divekicks in the corner from B2 that made them interruptible, this setup gives you the option of doing an instant EX divekick to full combo your opponent unless they duck or block the opposite way, which means not blocking at all if you don't even do the divekick.
This means that you have an 18F crossup overhead that leads to 48% damage and a 15F B23 which leads to 32% minimum every time you catch someone blocking this string into trait cancel.
Even if you don't hit with these things, you're ALWAYS + frames, B23 is a half decent frametrap, EX divekick is +9 at lowest height which means your opponent MUST respect anything 10f or lower, no armour, no backdash, none of that bullshit. This can even be used to escape the corner and start your own fucking pressure, 113 trait EX crossup divekick, if they block it you're +9, they're in the corner and you still get a free mixup because in the corner you can re-do EX divekick. Just imagine that not even Superman's super avoids the divekick after 113 trait.
This is the tip of the iceberg, you can do ANY move less than 28f and ONLY superman can escape it.
The metagame at some point will evolve into people always doing a standard D1 ~ special at the sight of someone dashing without fail, you can no longer dash in against black adam, once he catches you on block with this string he has started his mixup game, this actually gives BA a rushdown, it's not hit and run, it's actual rushdown. You can't outzone him, he plays the game the way he wants to against 95% of this game's characters, now you can't even dash in his face anymore without having to block half life mixups.
You can also go very safe and do 113 lightning/MB, 113 has 28f of cancel advantage while 113 trait has 24 of block advantage, anytime you get any of these blocked you can link an ex lightning and push them further, you can even do D1 trait cancel 113 ex lightning for a 6F mid that leads into your opponent at jump distance with 6% less hp for 60% of a bar and at -5 frames with you being able to punish a forward dash before its even completed.
When it comes to the throw off of 113 trait it has to be delayed so 2 of the orbs won't hit within the throw animation but it MUST be teched because its guaranteed.
All of these have been tested against Kryptonian Smash, only superman can super 113 trait cancel lightning/black magic but CAN NOT super out of anything cancelled from 113 itself.
DISCLAIMER: THIS USER IS NOT RESPONSIBLE FOR ANY STREAMT AND RECORDED MATCHES FEATURING BLACK ADAM BEING UPLOADED TO PORN SITES DUE TO EXCESSIVE RAPE.
Rico Suave
smokey
Nori Batousai
AK Smarrgasm
usedcarsalesmang
Gruntypants
Error
Peckapowa
FOREVER KING
JaredL
@hollow
@downfourtality
MITDJT
Perfect Legend
@emp dragongod
@rdk godspeed
GGA HAN
Killin Natzees
FrothyOmen
Joker8417
Metzos
SonicBoomBrad
I experimented with this string, saw its frame data and it was +3, what came to my mind was that B23 is also +3 and has very good cancel advantage for unavoidable throws and blockstring pressure so I wanted to try 113.
Fucking awesome. Black Adam now loses to noone and goes even with only wonderwoman.
113 has 24 frames or so of cancel advantage, this means you can do 113 into
Crossover divekick
Guaranteed throw - 6,5% min damage
B2
Blockstrings
Lightning
What this essentially means is that while BA had crossup divekicks in the corner from B2 that made them interruptible, this setup gives you the option of doing an instant EX divekick to full combo your opponent unless they duck or block the opposite way, which means not blocking at all if you don't even do the divekick.
This means that you have an 18F crossup overhead that leads to 48% damage and a 15F B23 which leads to 32% minimum every time you catch someone blocking this string into trait cancel.
Even if you don't hit with these things, you're ALWAYS + frames, B23 is a half decent frametrap, EX divekick is +9 at lowest height which means your opponent MUST respect anything 10f or lower, no armour, no backdash, none of that bullshit. This can even be used to escape the corner and start your own fucking pressure, 113 trait EX crossup divekick, if they block it you're +9, they're in the corner and you still get a free mixup because in the corner you can re-do EX divekick. Just imagine that not even Superman's super avoids the divekick after 113 trait.
This is the tip of the iceberg, you can do ANY move less than 28f and ONLY superman can escape it.
The metagame at some point will evolve into people always doing a standard D1 ~ special at the sight of someone dashing without fail, you can no longer dash in against black adam, once he catches you on block with this string he has started his mixup game, this actually gives BA a rushdown, it's not hit and run, it's actual rushdown. You can't outzone him, he plays the game the way he wants to against 95% of this game's characters, now you can't even dash in his face anymore without having to block half life mixups.
You can also go very safe and do 113 lightning/MB, 113 has 28f of cancel advantage while 113 trait has 24 of block advantage, anytime you get any of these blocked you can link an ex lightning and push them further, you can even do D1 trait cancel 113 ex lightning for a 6F mid that leads into your opponent at jump distance with 6% less hp for 60% of a bar and at -5 frames with you being able to punish a forward dash before its even completed.
When it comes to the throw off of 113 trait it has to be delayed so 2 of the orbs won't hit within the throw animation but it MUST be teched because its guaranteed.
All of these have been tested against Kryptonian Smash, only superman can super 113 trait cancel lightning/black magic but CAN NOT super out of anything cancelled from 113 itself.
DISCLAIMER: THIS USER IS NOT RESPONSIBLE FOR ANY STREAMT AND RECORDED MATCHES FEATURING BLACK ADAM BEING UPLOADED TO PORN SITES DUE TO EXCESSIVE RAPE.
Rico Suave
smokey
Nori Batousai
AK Smarrgasm
usedcarsalesmang
Gruntypants
Error
Peckapowa
FOREVER KING
JaredL
@hollow
@downfourtality
MITDJT
Perfect Legend
@emp dragongod
@rdk godspeed
GGA HAN
Killin Natzees
FrothyOmen
Joker8417
Metzos
SonicBoomBrad