Random notes as I watched this (hella times):
-His dashes are pretty decent, was expecting terrible mobility so that's good.
-d1 to green thumb (close command grab) doesn't tick on hit.
-log kick goes just under midscreen range.
-His clone from the back attack is slow af and only shows up where the opponent initially was, if they move at all the clone will be too far and whiff.
-Vines are duckable... MB vines can make the opponent stay or switch sides at the end.
-he has a rolling club attack special.MB variation pops up
-His trees from the shoulders special looks broken as an anti-air, can hit either side and convert into d1 if it lands high enough...
-The straight branches special can break armor.
-Super is really slow and not practical to combo into during juggles, works in grounded combos though.
-D3 has insane range but it's pretty slow
-Half the time I can't tell where the moves are supposed to hit (low/mid/overhead), his strings look omega confusing which will play a part early in the game.
-Trait goes away on hit.
-green thumb can be made to switch sides but knocks down instead of leaving them standing.
-green thumb can do a different animation if trait is active? ST gets lifted with a vine and it knocks down. It's not MB and he's shown doing the regular green thumb with trait active as well so i'm not sure here.
-j2 is a club attack that has mad range.
-j3 is a tree kick, nasty for cross ups.
-j1 is a knee attack, also for cross ups.
-both f3 and b3 use a log. Slow but both have insane range.