I used this video to get some ideas.
Setup > Damage unless the damage gives you a GUARANTEED win. Even when you can get a chip out win you have to guess quick rise, short get up, long get up.I used this video to get some ideas.
The most consistent thing I got off raw B2 is B2, B2, 1, B3xx, Klone. Then you can NJP, FJP, F12xx, Klone. If you want damage then NJP, FJK, 123xx, Slide.
As far as the Klone out B2, 242 I would drop that combo because there is no string to wait out the cool down and the gravity spikes high. I suggest using a bar for MB Iceball. If you B2 and they didn't get smacked into the Klone then just do the B2, B2, D1, B12xx, MB Ice Ball. It's not great but it is consistent. If I find something more useful I will post it but for now these seem to be the best choice.
If the Klone is further back then I'd recommend doing shatter combos. It does tons of damage quickly and if you damage the opponent more, they're more than likely dead and you won't need to worry about the setup. Also if the Klone is further back a tech I use is 12xx, Klone Shatter. The 1 whiffs (faking the overhead) and the 2 darts forward and hits low. As far as I know it's safe because of the shards and breaks armor.
Tom please don't take this the wrong way but when I watch you play I notice you're more concerned about the setup than damage. You tend to cut combos short instead of doing the full thing like (NJP, NJK. Instead of NJP, FJP/FJK, 123xx, Slide for the round). Sometimes it leaves opponents with a pixel and almost costs you the round and sometimes even costs you the corner into the next round. I also noticed a lot of Sub-Zero players tend to idle and not pressure the opponent. I've been testing out doing a block string into Ice Burst then another string into Klone instead of just a string into Klone. It throws people off, does some more chip and pushes to the corner while still ending in Klone. Just some suggestions. I want to see you win more.
That's what I specified. The damage for the kill. Though you can squeeze a percentage or 2 more from your combos. 242, FJP, FJP, F12xx, Klone. It gives you the smothering Klone and a few more points of damage instead of FJP, NJKxx, Klone.Setup > Damage unless the damage gives you a GUARANTEED chip win and even then you have to guess quick rise, short get up, long get up
Same - i tried the b2 b2 d1 b12 clone combo, and didn't like the timing, so I changed it to the 1,1 b12 so much easier to me XD (however, not easier online )I spent hours on hours in the lab getting familiar with a lot of different combos to decide which I could do most consistently.
After all the testing I settled on B2,B2,1,1,B12xxClone, as my standard wall combo. It works on females, although if you do it slightly too quick it whiffs. I've done it about a million times however, it becomes super consistent, and I can record and post a video of me doing 10 reps if needed. The second jab makes the whole thing much more consistent. Going for a third jab gives no extra damage but means that if you connect the B12 IT WILL FREEZE FEMALES EVERY SINGLE TIME, and I strongly considered going for this as my wall BnB and imprinting this through practice, but in the end decided two jabs was consistent enough for me, but I might go back and relearn this. Regardless, I like it because it's just the same combo for men and women, meaning whenever and wherever you do it you are practicing that timing, and also, it's the highest damage we will get doing this.
After the D1, don't go straight into the B12. Hold off on the B12 just a tiny bit, because the clone likes to come out more consistently when the opponent is closer to the ground.B2,B2,D1,B12xxIce clone is super inconsistent to me, I think I'll just start spending the bar of meter for a guaranted set up even on male chars.
Hands you are a boss! It works just as consistent as the male combo. Same height for the B12xx part. Looks like we have a winner.I spent hours on hours in the lab getting familiar with a lot of different combos to decide which I could do most consistently.
After all the testing I settled on B2,B2,1,1,B12xxClone, as my standard wall combo. It works on females, although if you do it slightly too quick it whiffs. I've done it about a million times however, it becomes super consistent, and I can record and post a video of me doing 10 reps if needed. The second jab makes the whole thing much more consistent. Going for a third jab gives no extra damage but means that if you connect the B12 IT WILL FREEZE FEMALES EVERY SINGLE TIME, and I strongly considered going for this as my wall BnB and imprinting this through practice, but in the end decided two jabs was consistent enough for me, but I might go back and relearn this. Regardless, I like it because it's just the same combo for men and women, meaning whenever and wherever you do it you are practicing that timing, and also, it's the highest damage we will get doing this.
Try it. It does more damage! Do the B12 at the same lower height of the males.I personally was having great success with B2, B2, D1, 1xxclone
But i havent tried 1,1,B12xxClone yet, sounds interesting
this thread has been very helpful
Yeah im definitely gonna be trying that some more later today!Try it. It does more damage! Do the B12 at the same lower height of the males.
Ive been using this technique as well and found a 100% consistent combo on males and females with no bar.
Crosshair's got it. There is a small window of timing where your freeze will work against males but whiff against females, but for the most part, it's very consistent, and once you get your rhythm you'll be able to nail it, as Cross said it's about not pressing the buttons the second they come out, I use a slightly different rhythm to how he is doing it (and sort of delay the timing between the jabs so that I've got one fluid timing between each button press after the B2's) but that just proves its fairly flexible, the important thing is that they are nice and low when the B12 hits.Ok so I went back and tested Hands' method. B2, B2, 1, 1, B12xx, Klone, NJP, FJP, F12 gives the most damage with the setup. A tip on the 1,1 part is do the first 1 quickly then slightly delay the second 1 then do the B12 when they're low like the males. I found D1,D1 can also substitute 1,1.
For when the Klone is out, wait a second to time the cool down. B2, 242, 1, B3xx, Klone, NJP, FJP, F12. On the 1 hit them at the top of Sub's head. For the B3xx do it right after the 1 and it should catch almost all the time.
I personally was having great success with B2, B2, D1, 1xxclone
But i havent tried 1,1,B12xxClone yet, sounds interesting
this thread has been very helpful
So, I labbed this out extensively. Like really extensively, the hours I put into just this one wall combo it is kind of embarassing. But, I REALLY wanted to know for my own confirmation without a doubt which is the most consistent.I found D1,D1 can also substitute 1,1.
My rhythm almost feels like an accelerating button press. Use the periods for timing(1...1..B12).Crosshair's got it. There is a small window of timing where your freeze will work against males but whiff against females, but for the most part, it's very consistent, and once you get your rhythm you'll be able to nail it, as Cross said it's about not pressing the buttons the second they come out, I use a slightly different rhythm to how he is doing it (and sort of delay the timing between the jabs so that I've got one fluid timing between each button press after the B2's) but that just proves its fairly flexible, the important thing is that they are nice and low when the B12 hits.
So, I labbed this out extensively. Like really extensively, the hours I put into just this one wall combo it is kind of embarassing. But, I REALLY wanted to know for my own confirmation without a doubt which is the most consistent.
D1 D1 works well too, although I can give you 100% guarantee that it is less consistent than 1,1, even if not by a huge amount. Going D1,1, is somewhere in between. The most consistent is 1,1. It must be something to do with the frames on the 1 jab, I have no idea. Can't give you much more to go on but my word here, but I sunk hours upon hours into every single option, trying different timings, and this is the one that I settled on as slightly (but significantly) more consistent then the rest. Not an execution thing either as I'd be using D1 for the longest time. 1,1, is just better I think.
To anyone else wondering, look at the consistency in Cross's video in the post above mine, and he just picked that combo up today. It may feel awkward at first but it becomes pretty natural
I spent a few minutes practicing the b2, b2, 1, 1, b12~Clone. It timing is very restrict, but it's doable. I think with a lot of practice we can achieve perfection in this.
My philosophy is if it isn't a 1 frame link then it's worth practicing and using.Timing is definitely hard on it, but I feel like it's the best we gonna get other than spending that meter for an ex-Snowball. At least it can be made somewhat consistent, and it doesn't feel like such a coin flip, like many of the other ones do. Everytime I fail it I know exactly what I did wrong.
Spending meter just to get a hard knockdown isn't a viable option imo, unless you really fell like you can keep the bitch locked in the corner (depending on the matchup and your opponent lack of meter).Timing is definitely hard on it, but I feel like it's the best we gonna get other than spending that meter for an ex-Snowball. At least it can be made somewhat consistent, and it doesn't feel like such a coin flip, like many of the other ones do. Everytime I fail it I know exactly what I did wrong.
You should stay the fuck away from USF4 then. lolMy philosophy is if it isn't a 1 frame link then it's worth practicing and using.
This is the combo I use. It does works very consistantly for a solid 30%Ive been using this technique as well and found a 100% consistent combo on males and females with no bar.
B2, B2, D1, B3xx clone, Njp, Njp, clone.
The most damaging combo with setup I found was B2, B2, 1, 1, B12xx Klone, NJP, FJP, F12, Klone 37%. It's in the video I posted above.This is the combo I use. It does works very consistantly for a solid 30%