B
BootyLove
Guest
no wolfman...lame
Maybe if they just did a generic werewolf. I wouldn't mind Wolfman though.no wolfman...lame
Also, this honestly worries me... a game like this shouldn't be rushed and that's kinda what it sounds like. A game like this should have its own unique fighting engine... even possibly completely different that each character getting a bar of life.The game is shaping up QUICKLY. The basic fighting engine is about 90% complete.
Candy Bars? haha jkAlso, this honestly worries me... a game like this shouldn't be rushed and that's kinda what it sounds like. A game like this should have its own unique fighting engine... even possibly completely different that each character getting a bar of life.
I also don't think they should be called "life bars"... more like "Fear bars" or something.
But yeah... I kind of think I would be disappointed if this didn't have it's own unique engine, but I have faith!
I vote for Candy Bars!Candy Bars? haha jk
Death Bars lol
Certain parts of the game come faster. right now is the easy part. Balancing it & filling in the gaps all around is the hard part
A life bar for Dracula? Let's think about this..Candy Bars? haha jk
Death Bars lol
Certain parts of the game come faster. right now is the easy part. Balancing it & filling in the gaps all around is the hard part
Don't encourage him!I vote for Candy Bars!
Yea i know what your getting at. Something unique should replace the term "life" in this game for sure. The fact these guys are actually fighting is what makes it unique, IMO.A life bar for Dracula? Let's think about this..
Did Dracula ever punch or kick anyone? That's also what I mean... in means of making it "unique".
Ehh, I sorta disagree. These characters could just be another character from another game, but re-skinned as Dracula or Dr. Hyde. Each character should be studied and their normals and specials should all be unique. I know... easier said than done, but these characters raising their fists to fight doesn't sell me 100%.Yea i know what your getting at. Something unique should replace the term "life" in this game for sure. The fact these guys are actually fighting is what makes it unique, IMO.
Yea, i know what your saying, and it doesn't sound at all like what they're doing (thankfully). I'd like to think they're going to lengths to distance themselves from what Capcom's Darkstalkers & the cult/underground game Terror Dome did in terms of gameplay & just overall experience with the game.Ehh, I sorta disagree. These characters could just be another character from another game, but re-skinned as Dracula or Dr. Hyde. Each character should be studied and their normals and specials should all be unique. I know... easier said than done, but these characters raising their fists to fight doesn't sell me 100%.
Just being 100% honest... I am very excited about this game.
I know what you mean. It might be hard to distance themselves. I know Skullgirls isn't 100% original... but I am hoping it is something like that.Ehh, I sorta disagree. These characters could just be another character from another game, but re-skinned as Dracula or Dr. Hyde. Each character should be studied and their normals and specials should all be unique. I know... easier said than done, but these characters raising their fists to fight doesn't sell me 100%.
Just being 100% honest... I am very excited about this game.
Also, this honestly worries me... a game like this shouldn't be rushed and that's kinda what it sounds like.
You get my email? We could easily add a "Fright Fights" sub-forum to house the discussion and development of the game and characters.
Is there any chance this might come to Xbox, maybe as an XBL arcade game?You are 100% correct of course. The rush we are going through is just to get a presentable playable version for the Kickstarter. Once the Kickstarter goes live we are going to relax for a couple days and just observe the Kickstarter, and converse with you guys and the Kickstarter audience.
This is the exact reason I have yet to even touch a combo system in any depth. I have written the bare framework for a combo system, only because chained hits had to be considered by other parts of the engine. I have literally written the game in such a way that the least amount of code possible was written (under 2,000 lines of code). This was done so that we weren't locked into any one direction following the Kickstarter. This will also enable me to expand the engine and mechanics as needed.
As for the characters having unique features that will make them stand apart from other fighters... do not fear. Yes... every character will be punching and kicking each other, but they are also going to have their iconic personas intact.
You better believe that Dracula is going to be siphoning life off of his opponent and adding it to his own. That is just the tip of the iceberg though. Each character will have something unique and identifiable about them. One of the unannounced characters has ability to tamper with the game clock, there are going to be some unconventional abilities in the game for sure. That is why we are really going to need your help to balance!
Wolfman + Creature from the Black Lagoon...MAKE IT HAPPEN Keep up the good workHello all,
I just wanted to thank everyone who posted (even the troll and haters!). I am quite shocked at the response this thread has gotten. It gives me great hope that we picked the right genre to wrap up into a fighting game.
I can tell you this, we had a long conversation with the Chaney family yesterday - and they are just as excited as we are to get this game out there!
The game is shaping up QUICKLY. The basic fighting engine is about 90% complete. That is exciting because now we can start to address and polish up art, UI, combo systems, etc...
I have had zero sleep the last several days. I have been pounding down the caffeine to stay awake. Between programming 100% of the game, animating the characters, creating sprite sheets, throwing together placeholder UI and background art... Not to mention moving from California to Alabama on May 31st, and having to unpack all of our belongings in our new home... I am exhausted. But seeing both the love (and hate) that the game is already receiving makes it all worth it.
I'll be keeping you guys posted with updates!
Also im pretty sure Red Reaper will use little red riding hood... Lol
I am very curious about your game engine. What language do you program in?You are 100% correct of course. The rush we are going through is just to get a presentable playable version for the Kickstarter. Once the Kickstarter goes live we are going to relax for a couple days and just observe the Kickstarter, and converse with you guys and the Kickstarter audience.
This is the exact reason I have yet to even touch a combo system in any depth. I have written the bare framework for a combo system, only because chained hits had to be considered by other parts of the engine. I have literally written the game in such a way that the least amount of code possible was written (under 2,000 lines of code). This was done so that we weren't locked into any one direction following the Kickstarter. This will also enable me to expand the engine and mechanics as needed.
As for the characters having unique features that will make them stand apart from other fighters... do not fear. Yes... every character will be punching and kicking each other, but they are also going to have their iconic personas intact.
You better believe that Dracula is going to be siphoning life off of his opponent and adding it to his own. That is just the tip of the iceberg though. Each character will have something unique and identifiable about them. One of the unannounced characters has ability to tamper with the game clock, there are going to be some unconventional abilities in the game for sure. That is why we are really going to need your help to balance!
I can respect this. However, from the screenshots and more and more thought... that's where my concerns came in to play.Guys guys, can I just make a suggestions. I am pretty sure CaliMaestro knows what he is doing. All of us suddenly giving him a variety of game design ideas is probably not helping him right now, i.e. "too many cooks spoil the broth". I know all of us here love fighting games and we are all excited at the prospect of one of our own creating just such a game and I am sure he is thrilled by our enthusiasm, but I can tell you from a game designer point of view, telling him what his game should and should not be like is not constructive. Unless he specifically asked for such ideas, in which case I'll just shut up and listen.
Storms, I got your email last night and we talked about it quite a bit. I'd like to talk to you by phone or Skype on some things we could do. It would be quite awesome if we could make TYM the official home of the community.I can respect this. However, from the screenshots and more and more thought... that's where my concerns came in to play.
It seems like he's ahead of everything though... and the ghostly images in the background as their "nightmare" special move is proof of that.
d they said would work on the graphics. make a better fighting game yourself pal and stop being a douch. I will be playing thisWhat the fuck is this? MUGEN looks 100x better than this.