No, i didn't suggest that she NEEDS meter to pressure it's just something that keeps her going, meaning longer pressure. Which imo makes perfect sense, because why not? It's not like it's Tanya specific, you got BS Shinnok with ex sparks or Lao with ex hat all plus on block and both (to some degree) serve the same purpose - to pressure or pressure more.
Dragon is a Tanya main for quite a long time now, Dab plays her and few other character and SonicFox plays like i dont know 10 characters? Means absolutly nothing beside a fact that he is a skilled player and he probably could make Goro work to some degree.
Delayed all Rekkas make them SAFER NOT Safe, depending on position and character you're facing it still can be punished. And even when some characters can't she is still - which means her pressure ends there and its my opponent turn to press buttons. Nothing wrong with that. This been known for many months now and nobody is raging about it coz its ok.
And yes imo that exactly means it shouldn't be touched - if something works fine there is no need to "fix it".
Well you said "she can pressure you while building good amount of meter which allow her to continue that pressure", maybe I just took it a different way from what you meant. BS Shinnok is different, nothing he has is guaranteed after mb hellsparks except maybe D1. My point is that pressure is prevalent in this game and the best variations are pressure variations. Changing them to make other character archetypes more viable is a good thing, just because it might make Tanya require a little more effort doesn't mean she'll be worse and even if she is so what? Kano hasn't been touched significantly whatsoever but I'm still playing him despite him being mid tier.
The fact that there are multiple tournament players of the character is kind of a sign that she must be a good character. And when one of the best players picks her up there's a good reason for it and it's pretty apparent why with KJ.
Are you trying to tell me this before or after having went to look for the thread I told you about that ESP_BLACK made?
I'm not suggesting "fixing" Tanya, I'm suggesting toning her down slightly so her meter building isn't easy and her pressure requires more of a read than it currently does. The suggestions I gave wouldn't even change how she plays that much really, just reduce the amount of meter she'd gain for it because right now the meter build from B12+4~rekkas is pretty mental. You also didn't answer my question, does B12+4~rekkas have a gap?
People like to say something like this and thats simply not true. She is pretty straight forward thou you still need to put some thought into it, you cant just go and do delayed Rekkas all day. If that was the case then everybody would play her and the truth is there are only like few people playing her competitively. Simply because its not so easy and she isn't that great as many think she is.
But you can pretty much just go into delayed rekkas all day. It has been shown that if the Tanya player times each rekka properly there is no gap and she's still safe. That does not mean everyone would play her, that logic is thrown around too much on this site and it is untrue, you have players that are character loyalists, prefer certain archetypes of character, low tier heroes, etc. It may not be easy but it shouldn't be easy, and you might think that she's not so great but that doesn't make it a fact. Not that I'm saying she's amazing or anything or trying to say everything I say is pure fact, just that our opinions are opinions.
I'm against removing it from Tanya moves since there is pletora of other moves in this game with the same problem and im like 99% sure that NRS wont address them all, so i don't want it removed just for Tanya. Im ok with that if ALL others will get removed too.
Yeah that's the point, extended blockstun is unnecessary and it should be something that's fixed for all moves/characters. Same with things like Johnny's mb nutpunch, Kotal's DB1, those kind of moves that are hard to punish for no reason.
She has more problems, i just listed those two as examples (albeit good ones). Do i have to list everything here from my personal notebook just to make a point?
Again SAFER not SAFE not vs all characters anyway and its still -on block which is completely fine. There is no point in this thats why nobody actually bothers doing it. It's been known for many months now.
Well her having bad matchups isn't a tool-specific/design problem, it's just a general thing for anyone that isn't top 1. If you're going to claim she has problems you have to back it up by explaining them all so people have a better understanding why.
The video in the thread shows Cassie not being able to reversal flip her perfectly delayed rekkas so I don't know where you're getting that it's not safe from.
I honestly feel that if your nerfs proposal to Tanya were come to pass she would see almost no play at all. People would just abandon her coz what would be the point if characters like Lao and Cassie would so much better then her (they are better even now, just the gap isn't that big).
Again i don't think that balancing game by nerfing good characters is the way to go. They should buff weaker character to level of the better ones not the other way around. Nerfing should be only done if something is clearly broken and that's it.
Well that's your opinion, her tools are still powerful as they are now and my changes would only really affect her meter gain. Even then she still has multiple tools she can use to build meter so it wouldn't even be her worst problem. And because you get people that are character loyalists, archetype loyalists, low tier heroes, people that don't just pick the best they could. With your logic everyone would be playing Hish-Qu-Ten/Tempest/Summoner but that's clearly not the case.
My changes aren't just suggesting nerfing the top variations, most of my changes were to buff the less powerful ones. If all the lower characters get buffed to the top then top ones become lower and suddenly people will want them buffed and it'll just become a cycle of buffs instead of trying to get all characters to the same deal-with-able (that's a word now because I said so) level.
Every single time Youphemism finds his way into a topic, there are walls of text all over the place.
I have a lot of thoughts lol.