Yep thats the jist of it, one seriously key thing though is that you have to dash a little before the throw or the 32 won't hit.-insert BnB here- > 321 EN SFB ender > Elbow Dash~32 , throw > EN SFB hits > recover , 32 FFB > 321 EN SFB ender rinse and repeat.
Good stuff.
fixed.The reason I put it up because it kind of seemed confusing at first.Yep thats the jist of it, one seriously key thing though is that you have to dash a little before the throw or the 32 won't hit.
Gotcha lol thanks for that.fixed.The reason I put it up because it kind of seemed confusing at first.
You showed the slide launching with the fb, which can be blocked and punished by full combo, while this can't be just blocked, I think it builds on top of what you were doing as well however and i will throw your name in the mention with scoot magee, like i said i am not trying to steal anyone's thunder lol, just help improve reptile players. And you can't do what? Be that guy lol?I don't mean to be that guy but I posted this in my rep tech thread. Nice vid though! I can't do this to save my life
Yea how do you do that? I mash back and nothing happens but when I want to stay down by holding down I recovery roll lol.Np. I wish I could recovery roll consistently
I like that we're getting so many setups for the SFB now. It's basically a moving version of Sub zero's clone that doesn't disappear when you get hit.
This one in particular seems like a setup that will mainly be good in the corner, and after you train the opponent to respect 32b4 & 32~acid hand.
The timing was real specific for Scoot's throw combo; is it just as difficult in this setup? Also since 32 is negative on block, could you do d3 321 throw or something similar at midscreen?
One more kinda random question. If you triple dash into a block string like 321, and the ex sfb hits from behind (on block), is Reptile at advantage? (EX forceballs are normally advantage on block).
1) The timing is rough but just takes time in the lab its possible to hit consistently.I like that we're getting so many setups for the SFB now. It's basically a moving version of Sub zero's clone that doesn't disappear when you get hit.
This one in particular seems like a setup that will mainly be good in the corner, and after you train the opponent to respect 32b4 & 32~acid hand.
The timing was real specific for Scoot's throw combo; is it just as difficult in this setup? Also since 32 is negative on block, could you do d3 321 throw or something similar at midscreen?
One more kinda random question. If you triple dash into a block string like 321, and the ex sfb hits from behind (on block), is Reptile at advantage? (EX forceballs are normally advantage on block).