DreadKnight1
Beaten, by this mere man
I was luckily able to get a few games in at Comic Con in London, here are my findings/observations with the current build:
IMPORTANT EDIT: throws have been altered massively, they now hit airborn opponents and have MB options, I even saw a Quan Chi player while I was queuing connect a standing 1 or 2 after a MB throw which I believe comboed.on top of this I physically saw in the pause menu's move list that the option to burn a bar with a throw was there
PLEASE UNDERSTAND THAT MY EXPERIENCE WAS BRIEF, I was only able to get a few games in before the queues got huge and also I wanted to explore the rest of the convention.
I'll edit more in if I remember more, questions?
Disclaimer:The build of MKX I played is still subject to change in the time before the game releases.
Sorry but it was too loud/short of a period for me to uncover new intro quotes and gibberishes. Also I have nothing to report about cassie,F/T or Kano.
Just looking back at all the info I've looked at, my experience and watching others play, the game looks pretty well balanced so far
edited/promoted by STORMS*
- Raiden has a quick low which strings to a launcher as I accidentally found by mashing.
- Raiden's displacer variation is the only one to have a teleport and the input for the teleport was down,up. I believe that he doesn't have a first hit overhead move though,he does have a string where it hits overhead 2nd. I believe that Thunder God has that string where he's put on the other side through a teleport but not as an independent teleport move.
- D'Vorah is a footsy monster with incredible range.
- Kotal Kahn's risk-reward style move where he cuts himself gives him a huge damage boost(up there with that of level 3 Bane). I was uppercuted straight after he did this for a good 17-22%.
- Raiden has lots of multi-hitting strings, his movelist was full of inputs like 1122,213 and other 3/4 hit strings(this was checked in Thunder God variation).
- Sub zero has a strong knockdown game after a slide hits,the WB representative was stuffing all my wakeups-even teleport.
- As deduced from the point above: wakeups are much less effective than Injustice or even MK9.
- Scorpion has BnB meterless combos of at least 35-40%.
- Quan Chi's outro is badass and features skeletal minions surrounding him(a hint for those of you who haven't seen it).
- Kotal Kahn can reliably anti-air with his anti air grab(dunno if this was confirmed or people assumed it was only good for combos).
- Raiden's superman has much more recovery on whiff(a lot more)
- Scorpion's ninjutsu variation is probably the easiest of the 3 to use. His combos performed by the WB representative who was probably a tester too were plain looking and involved a lot of the up sword.
- Based on the speed of Raiden's teleport and his strings but without actually knowing frame data. I assume Raiden will have around about the same/maybe slightly better pressure and advantage with teleport cancels,he also has a better mixup game in MKX so his up close game was buffed significantly
- Raiden has a great d1(especially in thunder god) and anti cross up d1s are back and raiden's is really good, I assume he can get d1xxdf2EX or d1xxdb3EX(ascending thunder god) into a full 1 bar combo.
- The way it works when someone wins a round is like mk9 where the characters just go straight into their animation and walk back or something(no special looking hit that knocks the opponent back like in IGAU). The new thing though is that you can finish your combo if you've won the game that round(definitely if you win at round 2, not too sure if you can finish the combo upon winning round 3).
IMPORTANT EDIT: throws have been altered massively, they now hit airborn opponents and have MB options, I even saw a Quan Chi player while I was queuing connect a standing 1 or 2 after a MB throw which I believe comboed.on top of this I physically saw in the pause menu's move list that the option to burn a bar with a throw was there
PLEASE UNDERSTAND THAT MY EXPERIENCE WAS BRIEF, I was only able to get a few games in before the queues got huge and also I wanted to explore the rest of the convention.
I'll edit more in if I remember more, questions?
Disclaimer:The build of MKX I played is still subject to change in the time before the game releases.
Sorry but it was too loud/short of a period for me to uncover new intro quotes and gibberishes. Also I have nothing to report about cassie,F/T or Kano.
Just looking back at all the info I've looked at, my experience and watching others play, the game looks pretty well balanced so far
edited/promoted by STORMS*
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